HOT TOPICS FOR SBS318 FALL 2004

NOTE: Newer Hot Topics are at the bottom of the list.

DATE ADDED
ARTICLE AND LINK
NOTE:  Some links may expire and not be available. You are only responsible for the material in the box below.  If the link is active you are responsible for the material that is linked.


9/1/04

FINLAND DISMISSING 'NET-ADDICTED' CONSCRIPTS
     A growing number of conscripts have to be dismissed from
Finland's armed forces every year due to an Internet addiction that makes them unsuited for service. A Finnish official says: "It's an increasing problem.  More and more young people are always on the Internet day and night. They get up around noon and have neither friends nor hobbies. When they get into the army, it's a shock to them." There are no specific figures and the military has yet to give the condition a proper dismissal code in its health records. (The Age, 4 Aug 2004)

9/1/04

SEARCH ENGINES SECOND ONLY TO E-MAIL IN INTERNET USE
    About 107 million people -- 84% of online users in the
U.S. -- have used a search engine, according to a recent phone survey by the Pew Internet & American Life Project. More than two thirds of Internet users report employing a search engine at least a couple of times a week, and on any given day, more than half seek information on the Web using a search engine. Pew reports that Web search ranks second only to e-mail as the most popular online activity, and 87% of search engine users say they find the information they want most of the time. (Pew Internet & American Life Project 12 Aug 2004) http://www.pewinternet.org/pdfs/PIP_Data_Memo_Searchengines.pdf

9/1/04

MOST PASSWORDS ARE EASY TO GUESS      
    Most Internet users choose easy-to-guess passwords such as their pet's name, according to a survey by Visa Europe. More than three-fourths of those polled said they choose passwords relating to friends, family and memorable dates. The favorites are nicknames (21%), birthdays and anniversaries (15%), pet names (15%), family members' names (14%) and memorable dates such as the Battle of Hastings and
England's World Cup victory (7%). Two percent even reported using "password" as their password. "It is not surprising that loved ones and pet names top the most popular list as often people struggle to remember random characters or designated log-in codes and opt to choose their own. Of course, it is important that our passwords are personal and meaningful to us, but also that they are difficult to decipher and not easily guessed," says Visa Europe VP Hugo Bottelier. When choosing a password, Visa suggests avoiding words that appear in the dictionary, as well as words relating to personal information that could be inferred or guessed. The most preferable type of password would have random letters, numbers and punctuation. And for heaven's sake, don't write it down and leave it by your credit card or PC!  (Silicon.com 11 Aug 2004) http://software.silicon.com/security/0,39024655,39123066,00.htm

9/1/04

TECHNOLOGY KEEPS U.K. KIDS AWAY FROM FAMILY LIFE      
British children are interacting less and less with their families and spending more time in their bedrooms watching television or playing computer games, according to a study published on Friday. Three-quarters of Britain's 11-14 year-olds have a television in their bedroom, almost two-thirds a DVD player or video recorder, and a quarter have a computer in their room, market research firm MINTEL said. Two-thirds of those surveyed said they played computer games in their rooms, and one in three said they only ever played the games alone. "Many of today's children now seem to be experiencing greater isolation from family life," MINTEL consumer analyst Jenny Catlin said. "Sadly, it does seem that in many cases modern technology has now replaced the family unit, so that everyone does whatever they want, when they want, even if it means doing it on their own." (The Age,
13 Aug 2004) rec'd from John Lamp, Deakin U. 
9/1/04

NET-PORN IS GOOD FOR YOU, SAY ACADEMICS     
Pornography is good for people, says the academic leading an Australian taxpayer-funded study of the subject. Alan McKee and his colleagues Catharine Lumby and Kath Albury are conducting the Understanding Pornography in
Australia study. The Labor party is considering forcing Internet service providers to filter hardcore porn in order to protect children using home computers. McKee says: "The surprising finding was that pornography is actually good for you in many ways. When you look at people who are using it in everyday life, over 90% report it has had a very positive effect" because it had taught them to be "more relaxed about their sexuality," made them think about another person's pleasure, and made them less judgmental about body shapes. (The Australian 17 Aug 2004) Rec'd from John Lamp, Deakin U. http://australianit.news.com.au/articles/0,7204,10468780%5E15306%5E%5Enbv%5E,00.html

9/1/04
THEY'RE INTO YOUR TELLY, NEXT THEY'LL BE INTO YOUR PANTRY     
The top four U.S. broadcast networks -- CBS, ABC, NBC and Fox -- have signed on to comply with a new 12-character code system called Ad-ID, to be used for tracking all advertising. The system is being compared in importance to the introduction three decades ago of the universal product code (UPC) bar codes for tracking retail sales and inventory. Marketing professor Peter Sealey at the
University of California at Berkeley explains: "It's going to allow advertisers for the first time to precisely target individuals for whom the message has relevance. This way we can create on the fly a different ad for a different household." Example: a diaper manufacturer could select households with babies while a dental adhesive maker would pinpoint their denture-wearing neighbors, based on information that consumers provided. Sealy says that five years or so from now Ad-ID and RFID systems will be used together: "Then we could measure whether we delivered the commercial to you, and, as I am monitoring your pantry, whether you bought the product, too." (Reuters/USA Today 18 Aug 2004) http://www.usatoday.com/tech/news/techinnovations/2004-08-18-rfid-plus-ads_x.htm
9/1/04

SURVIVAL TIME OF UNPROTECTED PCS DROPS
Researchers at the SANS Institute's Internet Storm Center estimate that an unprotected PC will be compromised within 20 minutes of being connected to the Internet, down from an estimated 40 minutes last year. The estimate is based on observations of vacant IP addresses, which received reports approximately every 20 minutes. According to the researchers, if those reports come from Internet worms, the unprotected machine would likely become infected within 20 minutes, which is especially troublesome because most patches that would protect the computer take longer than that to download and install. Scott Conti, network operations manager for the
University of Massachusetts at Amherst, said that, as a test, his institution recently put two unprotected computers on the school's network, and both were compromised within 20 minutes. As a result, all computers at the institution will be checked before they are allowed to connect to the network. CNET, 17 August 2004 http://news.com.com/2100-7349_3-5313402.html

9/1/04

How Americans Use Instant Messaging

9/1/2004

2004 Pew Internet & American Life surveys reveal that more than four in ten online Americans instant message (IM). That reflects about 53 million American adults who use instant messaging programs. About 11 million of them IM at work and they are becoming fond of its capacity to encourage productivity and interoffice cooperation.

At the same time, IM usage varies widely across different age groups. Instant messengers utilize IM not only as a way to expand and remain connected their social circle, but also as a form of self-expression, through use of customized away messages, profiles and buddy icons.

Instant messagers use the expressive tools of IM more frequently than the protective tools that allow them to block unwanted communications. Buddy list management also occurs relatively infrequently, with users reporting adding or deleting buddies from their list no more than a few times a month.

http://www.pewinternet.org/pdfs/PIP_Data_Memo_Searchengines.pdf
9/1/04
The Internet and Daily Life
8/11/2004
The vast majority of online Americans say the Internet plays a role in their daily routines and that the rhythm of their everyday lives would be affected if they could no longer go online. Yet, despite its great popularity and allure, the Internet still plays second fiddle to old-fashioned habits.
http://www.pewinternet.org/pdfs/PIP_Internet_and_Daily_Life.pdf
NEW HOT TOPICS START HERE FOR QUIZ #2
9/22/04
The Deadly Duo: Spam and Viruses

http://www.clickz.com/stats/big_picture/applications/article.php/3407371
9/22/04
On the Online Campaign Trail
The Internet has been an important weapon in the political battle now being fought between presidential candidates and their advocates. Witness its influence in the ongoing documents debacle that's finally forced an apology from CBS News. Take a look at the MoveOn.org phenomenon, in which a group founded online at the time of the Clinton impeachment has played a significant role in this presidential election. Note the astounding popularity of the JibJab.com "This Land" spoof, which skewers both candidates.
http://www.clickz.com/features/insight/article.php/3410371
9/22/04 U.S. Web Usage and Traffic, August 2004
http://www.clickz.com/stats/big_picture/traffic_patterns/article.php/3410151

9/22/04 Population Explosion

http://www.clickz.com/stats/big_picture/geographics/article.php/151151

9/22/04
9/22/04 AOL Moves Beyond Passwords for Log-Ons
http://story.news.yahoo.com/news?tmpl=story&cid=528&e=3&u=/ap/20040921/ap_on_hi_te/beyond_passwords
9/22/04 House Approves Penalties for False Web Records
http://story.news.yahoo.com/news?tmpl=story&cid=582&e=1&u=/nm/20040921/wr_nm/tech_domains_dc
9/22/04 CHICAGO'S NEW SURVEILLANCE SYSTEM
     Chicago is installing a network of surveillance cameras that Mayor Richard M. Daley has said will make Chicago citizens much safer. Chicago official Ron Huberman says, "What we're doing is a totally new concept. This is a very innovative way to harness the power of cameras." Emergency center dispatchers will be able to tilt or zoom the cameras to watch suspicious people and follow them from one camera's range to another's. But ACLU spokesman Edwin C. Yohnka worries: "With the aggressive way these types of surveillance equipment are being marketed and implemented, it really does raise questions about what kind of society do we ultimately want, and how intrusive we want law enforcement officials to be in all of our lives." Huberman's response: "The value we gain in public safety far outweighs any perception by the community that this is Big Brother who's watching. The feedback we're getting is that people welcome this. It makes them feel safer." And Mayor Daley notes: "We're not inside your home or your business. The city owns the sidewalks. We own the streets and we own the alleys." (New York Times 21 Sep 2004)
9/22/04 INTERNET ATTACKS JUMP SIGNIFICANTLY THIS YEAR
      The semiannual Internet Security Threat Report, which is based on monitoring by computer security firm Symantec, indicates that in the first six months of 2004 there were at least 1,237 newly discovered software vulnerabilities and almost 5,000 new Windows viruses and worms capable of
compromising computer security. The numbers represent a dramatic increase over the same period in 2003. Even more troubling was the sharp rise in the number of "bot," or robot, networks, which comprise a large number of infected PCs that can then be used to distribute viruses, worms, spyware and spam to other computers. The survey notes that in the first half of 2004, the number of monitored botnets rose from fewer than 2,000 to more than 30,000. The botnets, which range in size from 2,000 to 400,000 "zombie" machines, are often "rented out" to commercial spammers who use them to distribute junk e-mail while concealing their identities. E-commerce was the industry most frequently targeted for attacks, accounting for 16% of the total, and report authors note that phishing scams are responsible for pushing up the numbers in that category. "We're seeing a professional hand in development that was pretty startling in terms of malicious code," says Alfred Huger, senior director of engineering for security response at Symantec. The report's findings mirror those of recent government-supported research. (New York Times 20 Sep 2004)
9/22/04

Technology causing 'frantic life syndrome'

London
August 9, 2004

Working women in the UK think new technology makes their lives even more hectic, according to a report published yesterday.  The advent of mobile phones and email have left women feeling under greater pressure to juggle work and home commitments, leaving less time for themselves.  As a result, a growing number of career women are suffering from what has been dubbed "frantic life syndrome".

Research conducted for Good Housekeeping magazine found 30 per cent of working females had regularly been driven to exhaustion by work and home commitments.  The problem is even more acute for those living in London, where the figure rises to 47 per cent.  Some of the biggest gripes are on the subject of technology designed to make life easier.

Twenty-nine per cent of working women said they could not live without their mobile phone for more than a day, although the figure soared to 56 per cent among 16 to 24-year-olds.  However 12 per cent complain the phones meant "my life is no longer my own", while 10 per cent said having a mobile meant their employer regularly called them with out-of-hours work queries.

The arrival of email is largely welcomed by workers but some believe it has increased their stress levels.  One in 10 of those surveyed felt their boss put more demand on them by email than they would face-to-face, rising to 23 per cent of working women in East Anglia.

The daily commute is one of the biggest complaints for career women in the poll, with almost a third angry about the government's handling of transport issues.  The figure rises to 40 per cent of working women in London but the situation appears to be even worse in Scotland, where 47 per cent complain about their commute.

The problem was so bad for 7 per cent of those questioned that they had given up their job, while a further 10 per cent were considering doing the same.  Pressure to succeed at work means many women are working through their lunch hour, but the survey found 17 per cent had felt dizzy and sick as a result.

June Walton, deputy editor of Good Housekeeping, said: "Women are doing more than ever before and society demands standards of human output synonymous with huge advances in technology. It's time for us to take stock and reclaim our lives."

The survey, carried out in May, questioned 1104 women aged 16 to 56 of whom 617 worked either full or part-time.  

9/26/04

LIVING LIFE WITHOUT A NET
     Paid $725 or more for their participation, dozen families in the Northeast, Midwest and Northwest  recently gave up the Internet for two weeks as part of a study by Yahoo and advertising firm OMD to demonstrate the emotional connection people have to the Net. The results? One participantadmits, "I didn't realize how tough it would be," and reports that he missed online news and weather, door-to-door driving directions and e-mail. Some participants had to rediscover such things as the Yellow Pages, TV, newspapers and movies. In general, the study found that participants felt lost and disconnected (both literally and figuratively). (
USA Today 21 Sep 2004
)
http://www.usatoday.com/tech/news/2004-09-21-internet-usat_x.htm

9/26/04

TESTS SHOW CELL PHONES DON'T DISRUPT NAVIGATION SYSTEMS
      Recent tests by Airbus and American Airlines/Qualcomm indicate that, contrary to popular lore, cellular signals do not disrupt airplanes' navigational systems. The two results were similar for both the CDMA and GSM cellular technologies, but the Federal Aviation Administration and the Federal Communications Commission say the tests can't officially be considered in their review of the rules because they were conducted without government oversight. The agencies say they are moving ahead with their own tests. (Wall Street Journal 23 Sep 2004)    

NEW HOT TOPICS START HERE FOR QUIZ #3
9/29/04

CELLPHONE ADD-ONS OVER THE TOP
      Wireless carriers are getting carried away with loading up their cellphones with new features --from instant messaging to music players -- and some consumers are crying "enough already!" A recent survey by Forrester Research indicates that only 8% of respondents ranked video and camera features as "important" when choosing their handset model, but cameras are now built-in on more than 80% of Motorola's new handsets. "There is a big gap between what operators think adds value and what customers really value," says a Capgemini analyst. A six-month study conducted by Capgemini and INSEAD, a French business school, revealed the disconnect: 77% of respondents from 27 European wireless carriers believed that advanced data services were a "key factor" in remaining competitive, but 73% of cellphone users felt just the opposite, labeling them "unimportant." Instead, users singled out price, network coverage, simplicity of offers and ease of paying as the critical factors in choosing a wireless service. (Wall Street Journal
29 Sep 2004)

9/29/04

OPA: Online Most Favored of All Media
By Robyn Greenspan

The Online Publishers Association (OPA), in conjunction with Frank N. Magid Associates, Inc., released their Generational Media Study today, finding the Internet has edged out TV as the medium of choice for 18 to 54-year-olds. Further, the Internet ranks highly across generations when compared to more traditional forms of media.

OPA president Michael Zimbalist called the study, the final report in a research series primarily focused on 18 to 34-year-olds, a "bookend on behavior and observations." 

Some 45 percent of the 1,235 survey participants indicate the Internet is their top choice for media, followed by TV at 35 percent. Trailing much further behind are books, radio, newspapers, videos/DVDs, video/computer games, and magazines.

"The Internet has become pervasive," said Zimbalist. "If you think about five years ago, it wouldn't be as easy as going into the park and getting Internet access. It's much different from going upstairs, booting up, dialing up."

An Internet preference becomes more pronounced as the study drills down into the generational breaks. Roughly half the youngest survey participants — 18 to 24-year-olds — cite the Internet as their top choice if they had to choose only two media for the rest of the lives; compared to 44 percent of 25 to 34-year-olds, and 43 percent of 35 to 54-year-olds.

On the other side of the media coin, television was the top choice for 39 percent of 35 to 54-year-olds, compared to 37 percent of 25 to 34-year-olds, and just 28 percent of 18 to 24-year-olds.

"You can see that across all generations, the Internet is the medium where they are all spending more time than a year ago," said Zimbalist, referring to the roughly 50 percent across the age groups who say they engaged in the activity more recently.

"About 80 percent of 18 to 24-year-olds regularly use the Internet, considerably higher than any other age group," noted Zimbalist, adding there are striking behavioral similarities across the ages.

The Internet outdistanced magazines for product and music information, but fell way behind TV for viewing video. "The one thing we think is interesting is the head-to-head comparison. The Internet is qualitatively as good at or better than other media," he said.

"Another key finding," Zimbalist added, "is the Internet has become so familiar, it is not a new medium anymore."

Survey participants said they would turn to the Internet first for information about products, hobbies and interests, music, gaming, and entertainment. "People are starting to look at the Internet as fun, not just a purposeful utility. It kind of holds true across the ages," Zimbalist noted.

However, participants report television is their primary source for news and entertainment, but Zimbalist said the norm is for consumers to move back and forth between media. For example, viewers see news on television, then look it up on the Web; or, they avoid waiting on long lines in stores to shop online.

These media usage observations recall findings from an April study the OPA conducted with Greystone Communications. That ethnographic study revealed 18 to 34 year-olds often use media in tandem with one another, alternating between foreground and background consumption.

While not part of the Generational Study, Zimbalist shared the Internet scored the lowest among the other forms of media in regard to attitudes about ads and whether they were noticed. "Advertisers are now paying more attention to the quality of their creative online. We see an uptake in rich media."

10/6/2004
Deceptive E-Mail Could Cost Consumers $500 Million, Study Finds
Phishing could cost consumers $500 million this year, according to a new study conducted by the Ponemon Institute, a privacy research and watchdog organization.

The study, based on a survey of 1,335 Internet users in the United States, finds that 76% of respondents experienced an increase in the deceptive E-mail practices known as phishing and spoofing. Perhaps more alarming, 70% report having unintentionally visited a spoofed Web site, and more than 15% admit revealing sensitive personal information in the process. Two percent claim to have experienced direct monetary loss because of phishers.

According to a July report from the Anti-Phishing Working Group, phishers are able to convince up to 5% of recipients to respond to them. That month, the group reported there were 1,974 new phishing attacks, representing a 39% increase over the previous month.

In April, research firm Gartner estimated that 57 million Americans had received phishing E-mail. Of those, it found that 1.8 million, or approximately 3%, revealed personal information, and more than half of those experienced identity theft as a result. Gartner put the annual cost to banks at $1.2 billion. 

10/6/2004

28% of U.S. Adults Continue to Inaccurately Identify Phishing Email Scams

MailFrontier™, a pioneer in email security and leading provider of anti-spam solutions, today announced the results of an independent national survey:  28% of U.S. adults today inaccurately identify phishing emails.  Also revealed in the study was the surprising finding that consumers are still easily fooled by some of the earliest, most unsophisticated phishing scams.  For example, the survey included a highly publicized PayPal phishing email which was identified inaccurately as legitimate by 31% of respondents. The findings generate concern over the level of consumer and business email users’ awareness to this growing email threat.  It only takes one response to a phishing email for an individual to give away access to their personal finances or access to a corporation’s most confidential financial, employee and intellectual property information.

10/6/2004 E-Mail Phishing Expeditions Find Many Unwary Prey
http://www.mailfrontier.com/docs/reprint_investor_business.pdf
10/6/2004 Can You Sniff Out Fraud?
http://www.pcmag.com/article2/0,1759,1628414,00.asp
10/6/2004 Addicted Gamers Losing Their Way
Jaysen Perkins used to spend up to six hours a day running missions with the U.S. Navy. 

Until it started hurting his social life.

And his grades.

The 16-year-old has spent the last year coping with a video game addiction, in this case to the military role-playing game Socom II.

"I probably noticed a problem about a month into playing Socom," Perkins says. "There's something about it -- I kept wanting to go back."

Jaysen's mother, Rebecca, also noticed the change in her son.

"Jaysen would get up to play in the middle of the night," she says. "I guess the behavior was addictive -- he was trying to play it any way he could."

So the Perkinses turned to Jaysen's therapist, Kim McDaniel, for help.

McDaniel, a licensed mental health counselor, treats Jaysen along with about eight others each week for problems related to gaming addiction at her private practice in Kirkland, Wash.

Her most common patients are 6-year-olds who've had trouble adjusting to other children in school and 12-year-olds who are struggling with the transition to middle school. She also helps adolescents like Jaysen. When parents bring these distressed children to McDaniel, she frequently discovers a connection to gaming.

"I often find that parents have nothing but the best intent with their children's relationship to technology," McDaniel says, "but there are a lot of myths out there."

One myth might be that video games are engrossing but not addictive.

"This is an exciting form of technology that kids really, really like," says David Walsh of the Minneapolis-based National Institute on Media and the Family. "As a psychologist, I understand why it's so engaging. It's Psych 101 -- stimulus and response."

And it goes beyond that.

Certainly, popular games such as the Grand Theft Auto series and online games like Socom II and EverQuest -- where multiple players can compete over the Internet -- are designed to engage the player, but what actually makes them addictive?

McDaniel points to what video game manufacturers call "the God effect."

"You're the center of the universe" in more addictive role-playing games, McDaniel says. "Which is very attractive for teenagers without a lot of power, psychologically, in the world."

Parents can discern between misuse and addiction if they notice two important telltale signs in their children: withdrawal and isolation.

"If you're a parent and your child is withdrawing, you might wonder if your kid is getting into pot or cocaine," says Hilarie Cash of Internet/Computer Addiction Services in Redmond, Wash. "The symptoms are very similar."

Cash and McDaniel are working on a parents' guide to gaming addiction in which they outline the symptoms to look for in young gamers -- something parents can prevent, they say, by regulating their children's gaming time.

"It's important to have the ground rules and the consequences clear from the get-go," says Walsh. "The time to discuss this is not when you're trying to impose the limits" after things have gotten out of control.

The video game industry agrees that the onus is on parents to monitor their children's playing time.

"Parents who supervise their children need to make sure that [video games] are used appropriately," says Carolyn Rauch, senior vice president of the Entertainment Software Association, the trade group that represents U.S. computer and video game publishers.

But gaming addiction isn't limited to children.

According to Maressa Orzack of Computer Addiction Services, located near Boston, adult gaming addicts "have other issues like depression. . . . These people are avoiding their own problems. Some of them want excitement, some of them want relief."

Orzack also believes the population of adult gaming addicts in the United States could be significantly high, though exact figures are difficult to ascertain. (The study of gaming and its effect on players is a specialized and still-developing field.)

Liz Woolley didn't wait around for more studies to emerge on the issue. She founded Online Gamers Anonymous in 2002, after losing her son, Shawn, to suicide that same year. He had become addicted to EverQuest while being treated for depression.

Devastated and angry, Woolley didn't know where to turn.

"I found out that [gaming addiction] is an underground epidemic," Woolley says. "A lot of people were going through the same thing, and there was no place to go for help."

So Woolley turned to Alcoholics Anonymous and adopted its 12-step program. "That was the best support group that I knew, with a success rate," she says.

Now, according to Woolley, the group's Web site, www.olganon.org, gets more than 300 visits a week.

"We want people to know that they're not alone," she says. "This can be a life-threatening addiction and it should be taken seriously."

When it comes to younger gamers, Kim McDaniel recommends traditional group therapy.

"For children under 10, social skills groups are an excellent resource," she says. "For adolescents, getting into a peer counseling group could be extremely helpful."

Jaysen Perkins hasn't joined traditional group therapy, but he has benefited from joining a group -- he's been attending a church youth group with friends and reclaiming old hobbies.

"I used to be heavy into basketball," he says of his days before Socom. "Now I've been playing basketball again, I've been going to high school football games. I've been going to that youth group with friends. . . . We're trying to keep my schedule busy."

10/6/2004
Campaigns Spending Little on Web Ads

The presidential ad war online is beginning to look more like a skirmish. 

A new survey of online advertising by President Bush (news - web sites)'s and Democratic challenger John F. Kerry's campaigns found that both candidates have spent relatively little on relatively benign ads.

The study, conducted by the Pew Internet & American Life Project, found that the Kerry campaign spent three times as much on Web ads as Bush in the first eight months of this year. But the candidates' expenditures together totaled less than $1.8 million, a pittance compared with either of their television advertising budgets.

"This is the dog that didn't bark," said Michael Cornfield, a senior research consultant at Pew and author of the report. "Where are the online ads?"

The findings are surprising, given the burgeoning number of Americans online -- more than 100 million each month -- and the increasing number with access to high-speed Internet connections. To be sure, both candidates' online ad campaigns were far more extensive than anything seen during the 2000 election. But they seemed modest compared with the campaigns' efforts in other areas of online politicking, such as Internet fundraising, e-mail and voter profiling. "The experimentation which we see in so many other areas of the Internet is just not going on here," Cornfield said.

The survey, which will be released today, also suggests that the White House contenders have very different strategies for reaching voters online. The Bush campaign directed many of its ads at women with children and voters in swing states. Nine of its top 20 Web sites are based in battleground states, including those for KPTV, a Fox television affiliate in Portland, Ore.; El Nuevo Herald, the Miami Herald's Spanish edition; and KPHO, a television station in Phoenix. Seven others targeted women: Parents.com, ParentCenter.com and Ladies' Home Journal Online, among them.

Bush's campaign spent the bulk of its advertising dollars on its initial buy in May, for a spot starring first lady Laura Bush. Between then and August, the report said, his campaign spent relatively little.

The Kerry campaign, which has focused much of its advertising on raising money, preferred sites that reached Democrats in metropolitan areas and those of national news organizations. The campaign's top 20 sites included those of the San Francisco Chronicle, the Village Voice, both major Seattle newspapers and the LA Weekly, an alternative newspaper in Los Angeles. Eight others were major news sites, including Newsweek.com, CNN.com and Reuters.com.

Both candidates' efforts were supported by similar campaigns by the national parties. The Republican National Committee (news - web sites) spent nearly $500,000 on the ads, while its Democratic counterpart spent a little more than half that. Other groups that have launched numerous television spots, such as the independent "527" organizations, named for the section of the tax code that covers them, have largely ignored online advertising. MoveOn.org Voter Fund was the most aggressive of those groups, spending approximately $100,000. In all, the report said, the candidates and parties accounted for more than 90 percent of the estimated $2.7 million spent on presidential ads online.

The ads were not noticeably more negative than ones found in other media, the report said -- belying concerns that the less regulated, more difficult-to-track world of online advertising would give rise to a parallel universe of especially hard-hitting attacks. "Although parts of the online world are a public 'wild West' where few standards of taste, civility, and accuracy prevail, political advertising on the Internet has adhered to mass media standards of political discourse," the report said.

The survey, billed as the first systematic study of presidential ads online, is based on data collected from more than 2,000 Web sites. It did not include "keyword" ads placed on search engines, ads in the subscription sections of America Online's sites or the often-biting videos candidates and the parties post on their Web sites.

Cornfield said the candidates and parties might ramp up their online ad campaigns. "The closer we get to the Election Day, the harder it is to spend on television because the ad times are locked down," he said. "There could be a rush of online ads towards the end."    

START HERE FOR QUIZ 4
10/27/04

GOOGLE'S PC SEARCH TOOL MIGHT PROVE THE 'PERFECT SPY'

      Google Desktop Search, released last Thursday in a "beta" test phase, may prove a boon to disorganized PC users who need assistance in finding data on their computers, but it also has a downside for those who use public or workplace computers. Its indexing function may compromise the privacy of users who share computers for such tasks as processing e-mail, online shopping, medical research, banking or any activity that requires a password. "It's clearly a very powerful tool for locating information on the computer," says one privacy consultant. "On the flip side of things, it's a perfect spy program." The program, which is currently available only for Windows PCs, automatically records any e-mail read through Outlook, Outlook Express or the Internet Explorer browser, and also saves pages viewed through IE and conversations conducted via AOL Instant Messenger. In addition, it finds Word, Excel and PowerPoint files stored on the computer.

And unlike the built-in cache of recent Web sites visited that's included in most browser histories, Google's index is permanent, although individuals can delete items individually. Acknowledging potential privacy concerns, a Google executive says managers of shared computers should think twice about installing the tool before advanced features like password protection and multi-user support are available. (AP/Washington Post 19 Oct 2004)

10/27/04

EACH PRINTER CARRIES UNIQUE SIGNATURE

It turns out that every printer leaves a unique "intrinsic signature"

on all the documents it produces, enabling law enforcement officials to track down printers used to make bogus bank notes, fake passports or other important documents. In a test, a research team from Purdue University was able to identify the correct printer more than 90% of the time. The signature derives from the way different printers lay down ink in distinct bands that can be spotted by image processing software. "We extract mathematical features, or measurements, from printed letters, then we use image analysis and pattern-recognition techniques to identify the printer,"

says Purdue professor Edward Delp. The research has been focused on identifying laserjet signatures, but the researchers are now turning their attention to inkjet printers as well. (BBC News 18 Oct 2004) http://news.bbc.co.uk/2/hi/technology/3753886.stm

10/27/04

TV-B-GONE ZAPS INTRUSIVE BROADCASTS

     Inventor Mitch Altman has the answer for people in airports, doctors'

offices, restaurants and bars that feature blaring television sets as part of the ambiance. The TV-B-Gone is a universal remote disguised as a tiny keychain fob that works on most televisions and comes in two models geared toward European TV sets or Asian-American ones. When activated by pressing a button, the device runs through about 200 different codes that turn off various TV models, starting with the most popular brands and then moving to the more obscure. One TV-B-Gone enthusiast notes, "You've heard about the battle for eyeballs. They're your eyeballs. You should not have your consciousness constantly invaded. Television people are getting better and better 

Altman says friends who've heard about the device have approached him about other uses, such as one that could jam cell phones or shut down vehicle subwoofers and car alarms. (Wired.com 19 Oct 2004) http://www.wired.com/news/culture/0,1284,65392,00.html

10/27/04

WHAT WOMEN WANT (IN GAME DESIGN)

      Videogaming has long been a bastion of young male techies, but a handful of women game designers is hoping that will soon change. The problem, they say, is that interest in game design as a career path usually starts with a keen interest in playing games -- and girls just don't play videogames as much as boys do. "It's not so much that women look at the industry and discard the idea," says Sheri Graner Ray, a senior game designer at Sony. "It's that the game industry just never even comes up on their radar." According to NPD Group, only about 19% of videogame players are female. The key to boosting that number, says Nicky Robinson, director of technology at LimeLife, is to make the games more appealing by making the user interfaces more intuitive. "I personally loathe interfaces that are cluttered. I've heard this as a common complaint from women: " In addition, some women say they'd like to see less graphic violence and more characters they can relate to, as well as "instant immersion" in a game's story line. "I know I'm opening a can of worms, but I'd like to see more romance," says an attendee at last month's Women's Game Conference. (New York Times 14 Oct 2004)
10/27/04

THE ROBOTS ARE COMING! THE ROBOTS ARE COMING!

      This week the Santa Clara Convention Center will be overrun by a host of swiveling, beeping, rolling attendees at RoboNexus, the first exhibit of its kind in the U.S. According to Dan Kara, editorial director of Robotic Trends, which organized the conference, the robotics industry is poised to move out of academia and into the commercial mainstream. Heartened by the success of iRobot's Roomba vacuum cleaner, a number of startups are beginning to address the nascent market with a variety of components aimed at making robot-building easier. "A number of building blocks are already in place for this industry to take off," says Alec Hudnut, president of Evolution Robotics. "You have low-cost processing power, memory, low-cost assembly. You have some infrastructure in place." Hudnut says what the industry needs now are standard core components, or sub-assembly parts, so companies can stop reinventing the wheel. His company is helping out with a product that turns a digital camera into a smart camera, which could be used at a grocery store checkout counter to ensure the checker scans all the items in the shopper's cart. The same system is used by Sony for its Aibo robotic dog. Meanwhile, RoboDynamics has build a robotic platform called MILO that can be customized to create robots for home security or home health care monitoring and Box Robotics is introducing its 912 robot platform that would provide a basis for hobbyists to build their own robotic companions. But don't get your hopes up too soon -- "We are probably 50 years away from a Jetsons-like humanoid robot in your kitchen washing your dishes," says RoboDynamics CEO Fred Nikgohar. "It took the Japanese 35 years to create a robot that walks on two legs." (San Jose Mercury News 18 Oct 2004) http://www.siliconvalley.com/mld/siliconvalley/9948250.htm

10/27/04 TV ON YOUR CELL PHONE
     A new Texas Instruments chip for cell phones will allow viewers to watch live TV broadcasts on their handsets. Industry analyst Neil Strother of InStat/MDR thinks that TV phones could prove popular in mass transit systems, airports and among young consumers, who might pay for subscriptions or pay by the minute. "We know that Americans love TV, and if this is delivered at the right price, it will be a winner. I think people will graze in smaller chunks -- maybe they'll look at a weather forecast or they'll check sports reports."
(AP/USA Today
21 Oct 2004)
http://www.usatoday.com/tech/products/services/2004-10-21-talk-and-watch_x.
htm
10/27/04 DESCENT FROM PRIVACY: A 'SLIPPERY SLOPE'
     Pam Dixon, executive director of the World Privacy Forum, warns: "Most consumers don't fully understand the tradeoffs they're making with privacy."  As an example, she argues that the potential widespread use of the VeriChip -- a tiny radio transmitter inserted under a person's skin -- is "a nightmare situation" for privacy, because at first workers might be induced to wear the devices simply to get high-security jobs but that eventually the transmitters would be much more broadly required: "All of a sudden it becomes mandatory for certain classes of people. I just see this as an extremely slippery slope."(Christian Science Monitor
21 Oct 2004)
http://www.christiansciencemonitor.com/2004/1021/p13s01-stct.html
10/27/04

NUMBER OF DOMESTIC ROBOTS TO INCREASE SEVEN-FOLD
    The U.N.'s annual World Robotics Survey predicts that the use of robots for such domestic chores as mowing lawns and vacuuming floors will surge sevenfold by 2007, as the result of steadily dropping prices. Sales of window-washing and pool-cleaning robots are also set to take off. Colin Angle of iRobot says, "We are just at a point where robots are becoming affordable... and some of them can actually do real work." The World Robotics Survey predicts that by the end of this decade robots will "also assist old and handicapped people with sophisticated interactive equipment, carry out surgery, inspect pipes and sites that are hazardous to people, fight fire and bombs." (AP
22 Oct 2004)
http://apnews.excite.com/article/20041022/D85S6N380.html

10/27/04

 

U.S. PASSPORTS GET CHIPPED
      Beginning in January, diplomats and U.S. State Department employees will be issued passports containing embedded RFID chips that will contain the individual's name, address, date and place of birth, and a digital photo. Ordinary citizens applying for new passports will get the high-tech version starting in the spring. Civil liberties advocates have called the new passports a "privacy horror," and point out that even if the data were encrypted (and it's not), it would still be very easy to steal. "If 180 countries have access to the technology for reading this thing, whether or not it is encrypted, from a security standpoint, that is a very leaky system," says Electronic Frontier Foundation attorney Lee Tien. "Strictly from a technology standpoint, any reader system, even with security, that was so widely deployed and accessible to so many people worldwide will be subject to some very interesting compromises." Meanwhile, a travel privacy expert says that in addition to identity thieves, commercial travel companies, including hotels, will capture the data when people check in or exchange currency. Intel RFID expert Roy Want says those fears are overblown, but acknowledges some theft is possible: "In principle someone could rig up a reader, perhaps in a doorway you are forcing people to go through. You could read some of these tags some of the time." (Wired.com
21 Oct 2004)
http://www.wired.com/news/privacy/0,1848,65412,00.html
10/27/04

BRIDGING THE DISTANCE IN DISTANCE LEARNING
      Although many educators will argue that there's no good substitute for face-to-face contact to monitor students' attention level, several technological solutions are available to help teachers gauge whether learners are learning. WebEx recently debuted an "attention indicator" that tells the teacher whether the WebEx window is in the foreground on the client's PC screen. And LearnLinc offers a glimpse feature that enables the teacher not only to see, but to capture an image of the student's desktop.
However, most instructors will agree that just because a student is multitasking, mindlessly clicking through a solitaire game, does not mean he or she is not listening -- studies have shown that most people are adept at distinguishing items of particular importance in audio streams and will snap to attention when there is useful and pertinent information offered. Meanwhile, it's just as important that the student be aware of the teacher's attention in order to generate the positive feedback most of us take for granted in F2F interactions. Unfortunately, there's "no analogue to this kind of multimodal conversation in online learning," say authors Lisa Neal and Michael Feldstein. "It may turn out that… the best way to compensate for a loss of capability on the instructor's side is to increase empowerment on the learner's side," providing them the tools, such as biofeedback mechanisms, to monitor their own attention levels. Building on safety systems developed by automobile companies that set off an alarm if the driver starts to drift into another lane or fails to brake when the car ahead decelerates, educators may adapt the technology to give students a "wake-up call" when their attention wanders. (eLearn Magazine Oct 2004)
http://www.elearnmag.org/

10/27/04 CYBERSECURITY LARGELY IGNORED BY INDIVIDUAL USERS
      A new study by America Online and the National Cyber Security
Alliance indicates that about 80% of home PCs are infected with spyware, but most users aren't even aware of it. And while 85% of users had installed antivirus software, two-thirds of those had not updated it in the past week. In addition, about 20% had an active virus on their machines and two-thirds did not have a firewall installed. AOL chief trust officer Tatiana Gau says the results highlight just how vulnerable the average online user is to malicious hackers. "No consumer would walk down the street waving a stack of cash or leave their wallet sitting in a public place, but far too many are doing the exact same thing online. Without basic protections like antivirus, spyware and firewall software, consumers are leaving their personal and financial information at risk." (CNet News.com 24 Oct 2004)
http://news.com.com/Plague+carriers+Most+users+unaware+of+PC+infections/2100-1029_3-5423306.html
10/27/04

ADVERTISERS TRACK RADIO LISTENING HABITS
      In 14 locations around the
Washington area, a company called MobilTrak has installed sensing devices on utility poles that pick up the electronic signals from cars' antennas as they speed by and record which station they're listening to. The monitoring process gives businesses a welcome insight into the listening habits of their target audience and helps them decide how to allocate their advertising budget, says MobilTrak managing partner C. David Boice: "It's all about precision marketing. It's about giving marketers real-time data about what's happening in certain areas at certain times so they don't waste their advertising dollars." The most enthusiastic adopters have been car dealerships, who generally believe that 80% of their business comes from people who live or work within 10 miles of their location. One dealer found that the two stations he'd been investing in -- a talk-personality station and a contemporary music station -- didn't even rank in the top 10 for in-car radio listeners driving by his dealership. "It was a real eye-opener," he says. Currently, MobilTrak picks up only FM signals, but the company says it plans to introduce technology that picks up AM and satellite station signals next spring. (Washington Post 25 Oct 2004)  

START HERE FOR QUIZ 5
11/3/04

VIDEO GAMES FOR THE VERY YOUNG

      Video game makers are turning their attention to the younger crowd -- in this case, children as young as 2 or 3 -- in an effort to meet demand and groom a new generation of players. A report issued last year by the Henry J. Kaiser Family Foundation indicated that half of all 4- to 6-year-olds had played video games -- on handheld devices, computers or game consoles -- and a quarter reported playing several times a week. Of children 3 or younger, 14% had played video games. "Companies have found that there's an untapped market with the really young kid," says Kaiser VP Vicky Rideout. To meet this demand, Atari is marketing a line of PC games for children aged 3 to 6 that come in see-through boxes and include a small toy, like a doll or action figure. The new market comes as a boon for the multibillion-dollar video game industry as it looks to expand beyond its core constituency -- males aged 14 to 34. And by starting the kids early, it "helps to feed in new gamers all the time," says an executive at one video game company. Meanwhile, an analyst with research firm NPD Group says that partly as a result of this shift, conventional toy sales are flat. "If parents are spending $200, $400 and more on these things, they take away from other things kids can have. But kids seem very happy and content with a computer and a couple of games." (New York Times 28 Oct 2004)
11/3/04 GETTING INSIDE YOUR HEAD     
Brain scanning technology (long used to detect conditions such as Alzheimer's and autism) is now being used to understand how people make choices and how they react to such things as religious experiences, Coke versus Pepsi marketing, and Democrat versus Republican political campaigns. Known as functional magnetic resonance imaging (fMRI), brain scans measure blood flow. During an fMRI, active regions of the brain can be seen lighting up on a computer monitor, indicating either empathy or opposition to what (or whom) the subject is being asked to think about. But the technology is raising strong ethical concerns about "neuromarketing" from critics such as Gary Ruskin of the nonprofit organization Commercial Alert: "This is a story of the corruption of medical research. It's a technology that should be used to ease human suffering, not make political propaganda more effective." (AP/San Jose Mercury News
28 Oct 2004)
11/3/04 IDENTITY THEFT SUSPECTS CAUGHT IN STING OPERATION     
"Operation Firewall" -- an international law enforcement dragnet conducted by the U.S. Secret Service, the Justice and Homeland Security departments, the Royal Canadian Mounted Police, Europol and local police departments -- has led to the arrest of 28 individuals on suspicion of operating Web sites created to steal, sell and forge credit cards and ID documents. The sites operated under names such as Shadowcrew, Carderplanet and Darkprofits, and were hosted on multiple Internet servers outside the
United States. The suspects are thought to have bought or sold about 1.7 million stolen information and counterfeit documents such as credit cards, driver's licenses, birth certificates and foreign and domestic passports. A MasterCard security executive familiar with the operations says, "We're talking about an international network that has new sites popping up all the time. These aren't high-tech individuals. All it takes is a computer, a little bit of knowledge, and these guys can do a lot of damage." (Washington Post 28 Oct 2004
11/3/04

CRIME-FIGHTING IN THE 21st CENTURY     
Law enforcement officials have charged a Uniontown, Pennsylvania man of killing a hunter seven years ago and stealing a dear the hunter had shot. The killer's only mistake was to take the deer and put it in his freezer. "They're claiming that I shot him and took his deer," the man told his wife in disbelief. He insists that he is innocent. Police searched the man's house in March 1998 and took venison from his freezer, which they matched it with deer entrails found near the victim's body and deer blood on his hunting pants. Investigators believe it's the first homicide case involving deer DNA. (AP/USA TODAY
29 Oct 2004) http://www.usatoday.com/tech/science/genetics/2004-10-29-deer-dna_x.htm  

11/3/04

Active Internet Users By Country September 2004

By Sean Michael Kerner | October 29, 2004

The overall at-home global active Internet universe for 12 selected countries nudged up incrementally by 1.34 percent from August 2004 to September 2004, Nielsen//NetRatings found. The increase represents almost 4 million new active users for the month.

The biggest percentage gainer in September was Spain (13.82 percent) with just over 1 million additional active users. Italy reversed of last month's trend when it lost the most active uses, by posting the highest numerical gain in September, with almost 1.7 million active users added (an 11.33 percent increase).

The largest decliner on a percentile basis was Hong Kong, which lost 7.11 percent (just over 190,000 users). The U.S posted the largest numerical user decline, just over 1.6 million (a 1.18 percent drop). The fall in US active users returns the country to a losing streak posted from April through July of this year.

Active Internet Users by Country, September 2004, Home

Country

August 2004

September 2004

Growth %

Change

Australia

8,817,815

8,850,479

0.37%

32,664

Brazil

12,019,552

11,992,791

-0.22%

-26,762

France

14,222,597

15,197,078

6.85%

974,481

Germany

29,215,331

30,073,931

2.94%

858,600

Hong Kong

2,673,388

2,483,261

-7.11%

-190,127

Italy

14,930,690

16,622,066

11.33%

1,691,376

Japan

35,646,372

36,277,805

1.77%

631,433

Spain

7,466,380

8,498,602

13.82%

1,032,222

Sweden

4,694,397

4,646,457

-1.02%

-47,940

Switzerland

3,321,652

3,170,841

-4.54%

-150,812

United Kingdom

21,783,154

22,505,058

3.31%

721,903

United States

137,038,072

135,423,830

-1.18%

-1,614,242

TOTALS

296,829,401

295,742,198

1.34%

3,912,797

Source: Nielsen//NetRatings

 

11/3/04

CHINA CLOSES INTERNET CAFES

     China has shut down 1,600 Internet cafes and fined operators a total of

$12 million because they allowed children play violent games or commit other violations of the government's policies to clean up Web sites and video games. Investigators have inspected 1.8 million Internet cafes looking for unlicensed operations, has ordered 18,000 of them to "stop operation for rectification" of violations. The country has the world's second-largest population of Internet users after the United States, with 87 million people online. Culture Ministry official Zhang Xinjian says: "Porn, gambling, violence and similar problems have adversely affected the healthy development of the Internet in China." (AP/Los Angeles Times 1 Nov 2004)
11/3/04
Electronic Voting Machine Woes Reported

By RACHEL KONRAD, AP Technology Writer

FORT LAUDERDALE, Fla. - Voters nationwide reported some 1,100 problems with electronic voting machines on Tuesday, including trouble choosing their intended candidates.

The e-voting glitches reported to the Election Protection Coalition, an umbrella group of volunteer poll monitors that set up a telephone hotline, included malfunctions blamed on everything from power outages to incompetent poll workers.

But there were also several dozen voters in six states — particularly Democrats in Florida — who said the wrong candidates appeared on their touch-screen machine's checkout screen, the coalition said.

In many cases, voters said they intended to select John Kerry but when the computer asked them to verify the choice it showed them instead opting for President Bush the group said.

Ralph G. Neas, president of People for the American Way Foundation, which helped form the coalition, called the summary screen problem "troubling but anecdotal."

He and other voting rights advocates said the disproportionate number of Democrats reporting such problems was probably due to higher awareness of voter protection coalitions.

"Overall, the problems of outright voter intimidation and suppression have not been as great as in the past," Neas said.

But the reports did highlight computer scientists' concerns about touch screens, which they say are prone to tampering and unreliable unless they produce paper records for recounts.

Roberta Harvey, 57, of Clearwater, Fla., said she had tried at least a half dozen times to select Kerry-Edwards when she voted Tuesday at Northwood Presbyterian Church.

After 10 minutes trying to change her selection, the Pinellas County resident said she called a poll worker and got a wet-wipe napkin to clean the touch screen as well as a pencil so she could use its eraser-end instead of her finger. Harvey said it took about 10 attempts to select Kerry before and a summary screen confirmed her intended selection.

Election officials in several Florida counties where voters complained about such problems did not return calls Tuesday night.

A spokesoman for the company that makes the touch-screen machines used in Pinellas, Palm Beach and two other Florida counties, Alfie Charles of Sequoia Voting Systems Inc., said the machines' monitors may need to be recalibrated periodically.

The most likely reason the summary screen showed wrong candidates was because voters pushed the wrong part of the touch screen in the first place, Charles said.

He said poll workers are trained to perform the recalibration whenever a voter says the touch screen isn't sensitive enough.

"Voters will vote quickly and they'll notice that they made an error when they get to the review screen. The review screen is doing exactly what it needs to do — notifying voters what selections are about to be recorded," Charles said. "On a paper ballot, you don't get a second chance to make sure you voted for whom you intended, and it's a strong point in favor of these machines."

The Election Protection Coalition received a total of 32 reports of touch-screen voters who selected one candidate only to have another show up on the summary screen, Cindy Cohn, legal director of the Electronic Frontier Foundation, a coalition member.

David Dill, a Stanford University computer scientist whose Verified Voting Foundation also belongs to the coalition, said he wouldn't "prejudge and say the election is going smoothly just because we have a small number of incident reports out of the total population.

"It's not going to be until the dust clears probably tomorrow that we have even an approximate idea of what happened," Dill added.

11/3/04
Two Guilty in First Felony Spam Conviction

By MATTHEW BARAKAT, Associated Press Writer

LEESBURG, Va. - A brother and sister who sent unsolicited junk e-mail to millions of America Online customers were convicted Wednesday in the nation's first felony prosecution of distributors of spam.

After returning their verdict, jurors immediately began deliberating punishments for Jeremy D. Jaynes, 30, and Jessica DeGroot, 28, both of the Raleigh, N.C., area. Each could receive jail terms for fraudulently sending junk mail.

A third defendant, Richard Rutkowski, was acquitted. Jurors deliberated for a day and a half.

Prosecutors compared Jaynes and DeGroot to modern-day snake-oil salesmen who used the Internet to peddle junk like a "FedEx refund processor" that supposedly allowed people to earn $75 an hour while working from home.

In one month alone, Jaynes received 10,000 credit card orders, each for $39.95, for the processor.

"This was just a case of fraud," said state prosecutor Samuel E. Fishel IV. "This is a snake-oil salesman in a new format."

Prosecutors asked the jury to impose a maximum sentence of 15 years in prison for Jaynes, and to consider an unspecified prison term for his sister.

Defense lawyers asked jurors to spare the defendants prison terms.

David Oblon, representing Jaynes, argued that it was inappropriate for prosecutors to seek what he called an excessive punishment, given that this is the first prosecution under the Virginia law. He also noted that his client, a North Carolina resident, would have been unaware of the Virginia law.

Loudoun County Circuit Court Judge Thomas Orne has not yet ruled on an earlier motion asking that the case be dismissed. He said during the trial that he had a hard time allowing the prosecution of DeGroot and Rutkowski to go forward to the jury.

The case against Rutkowski was the weakest, said his attorney Leo Andrews Jr., "and I would think the commonwealth would agree about that as well."

Virginia prosecuted the case under a law that took effect last year that bars people from sending bulk e-mail that is unsolicited and masks its origin. AOL, which is a unit of New York-based Time Warner Inc., is based in Dulles, Va.

Attorney General Jerry W. Kilgore called Virginia's anti-spam law the toughest in America.

"Spam is a nuisance to millions of Americans, but it is also a major problem for businesses large and small because the thousands of unwanted e-mails create havoc as they attempt to conduct business," Kilgore said in a statement.

START HERE FOR QUIZ  6  ALL ARTICLES ARE NOW HERE FOR QUIZ 6
11/13/04
IRELAND TO SILENCE MOBILES IN CINEMAS, THEATERS
     
Ireland's cinemas and theatres have been given the go-ahead by the country's communications watchdog to permit the use of mobile phone interceptors. Interceptors will allow the creation of "quiet zones" where the mobile phones will not ring but where calls can still be made to emergency services or to lists of approved numbers, the Communications Regulator said on Wednesday. (The Age 4 Nov 2004)
11/13/04

U.S. Online Travel Market to Soar
By Rob McGann
November 10, 2004

U.S. online travel sales are projected to reach a year-end total of $54 billion in 2004, comprising just under a quarter (23 percent) of all domestic travel sales, according to the latest market forecast by JupiterResearch. That figure marks a 20 percent year-over-year increase above the 2003 total.

According to Jupiter's report, which tracks sales by major direct distributors and third parties, robust growth is predicted to continue through 2009, reaching a total of $91 billion, or 33 percent of all travel purchased.

11/13/04
PluggedIn: Smart New World of Digitoys

AMSTERDAM (Reuters) - Jes Overmaat, a mother of five, thought she had bought a sweet old-fashioned Teddy bear for a present, when it suddenly started talking.

"It's tough to buy normal toys these days. Children can't even sleep with them because of the batteries bulging out," sighs Overmaat, also a young grandmother who bakes her own bread and tries to avoid buying plastic toys.

Toy land is digitizing, and the victory march of GameBoy and computer games is just the tip of the iceberg. Enter any toy store, especially the big retail chains, and you are met by walls of staring, talking, moving and responding dolls.

Hot sellers this holiday season are plush kittens, cubs and pandas that need to be pampered and bottle fed.

Four-year-old Liv from The Hague  just got a FurReal "Luv Cub" and needs to hug it to get its attention. Her mother is fascinated by the Hasbro product and recommends it to friends as a gift suggestion.

"They're selling extremely well. Smart toys have really broken into the pre-school age group," says Val Stedham, a toy store owner in Newmarket, England.

Smart toys came onto the market around five years ago, but Moore's Law of exponentially increasing computer power means manufacturers can put a lot more sensors, processors and memory into a plaything for the same amount of money, toy retailers say.

In the upcoming winter holiday season, when 50 percent of all toys are typically purchased, a Pooh bear cub from Mattel-owned Fisher-Price that walks toward your child when called sells for $25. Hasbro's FurReal plush animals start at a mere $13, rising to $30 or $50 for more functions.

"We're pushing the boundaries all the time. An awful lot of toys are cheaper now than they were five or even 10 years ago," Stedham says.

VIDEO GAMES CHANGE EVERYTHING

One reason for the $20 billion a year U.S. toy industry becoming 'smarter' is that the video games generation is casting a shadow over traditional toys. Boys ages 5 to 12 spend more time playing video games than with each of the traditional toy categories, market researcher NPD Group found.

Toy categories that are being most threatened are action figures, building sets, games, puzzles and cars. Manufacturers need to put the power of video games in traditional toys, says analyst Michael Redmond at NPD.

Interactive toys maker LeapFrog is one of the companies which has used the availability of cheap computing power to create educational toys. It is one of the reasons learning and exploration toys are the only two categories that are not under pressure from increasing popularity of video games.

But many other toy makers are just using technology to rev up old-style toys with some motion and speech. Some industry watchers reckon it will only be a matter of time before all toys will have an electronic component.

It may even help kids prepare for the digital age.

Stirling University professor Lydia Plowman found that 'touchable technology', such as a soft toys, may encourage very young children to interact with computers and even improved social interactions.

But she also found that a child's interest in talking toys, with a vocabulary of up to 10,000 words, diminished over a relatively short period. Most children learned little from talking toys and found they became monotonous or irritating, she noted.

This is why some specialized toy retailers are deeply concerned about developments in their industry.

"You can give a 3-year-old a toy train that moves by itself, but that doesn't support the child's development, because it won't have to choose if the train should go left or right at a junction," says Norien Jansen, who owns a store Cedille in Amsterdam that specializes in wooden and educational toys and costumes.

"Although I stock them for older children, I discourage every young mother to buy one," Jansen said.

11/17/2004

TELECOMMUTING TAKES OFF AT TECH FIRMS      

Thanks to better technology, such as collaborative software applications, a number of technology firms are giving more workers flexibility in how -- and where -- they do their jobs. When set up properly, telecommuting and flextime are good for both employers and workers, says Ellen Galinsky, president of the Families and Work Institute: "Providing flexibility isn't a perk. Flexible work (options) are part of effective companies." In fact, studies on telecommuting show that it increases workers' average productivity by 5% to 20%, says Jack Nilles, president of telecommuting consulting firm JALA International. "Most offices are dysfunctional. Interruptions are unbelievable," says Nilles, who adds that the number of people who work at least one day every couple of weeks away from the office is about 30 million this year, up 10% from last year. IBM is a case in point: In 2001, about a third of IBM employees worked outside the office at least some of the time. That figure has climbed to 42%, says Maria Ferris, manager of work/life and women's initiatives at Big Blue. Still, there are challenges to overcome: Top on the list is ensuring that company data isn't at risk when employees work from home, followed by convincing managers to supervise based on results rather than face-time, and ensuring that remote employees feel connected. (CNet News.com 15 Nov 2004)

11/17/2004

REACH OUT AND JUST LEAVE A MESSAGE

Did you ever want to leave a message for someone, but were afraid to call for fear they'd really pick up? Core Mobility of Palo Alto has developed "Voice SMS," which allows the user to leave a voice message in someone's e-mail inbox or on their cell phone -- without giving the recipient a chance to answer live. The Voice SMS feature will debut on a new Samsung handset available in Sprint stores around the country. (
San Jose Mercury News 17 Nov 2004) http://www.siliconvalley.com/mld/siliconvalley/10202645.htm
11/17/2004

HEAVY COMPUTER USE LINKED TO GLAUCOMA      

 

Researchers at the Toho University School of Medicine in Tokyo have found that long hours spent in front of a computer screen may increase the risk of glaucoma in near-sighted people. Glaucoma, which is caused by damage to the optic nerve, results in blind spots or visual impairments that can lead to blindness. The research is based on a study of 10,000 workers in Japan who were tested for the disease, with results correlated to data on how many hours were spent on the computer and also pre-existing visual problems, such as myopia. Scientists said they believe the optic nerve in myopic people might be more vulnerable to computer-caused stress than in normal eyes. "Computer stress is reaching higher levels than have ever been experienced before. In the next decade, therefore, it might be important for public health professionals to show more concern about myopia and visual field abnormalities in heavy computer users," says the report published in the British Journal of Ophthalmology. (Reuters/MSNBC 16 Nov 2004) http://www.msnbc.msn.com/id/6493299

START HERE FOR QUIZ 7 on November 30
11/22/2004

Inventor Rejoices as TVs Go Dark 

Story location: http://www.wired.com/news/culture/0,1284,65392,00.html

02:00 AM Oct. 19, 2004 PT

Sanders Li's paper plate held nothing but a crumpled napkin. His meal finished, he lingered. His unblinking eyes gazed at Sex and the City on a 15-inch color TV over the counter at Nizario's Pizza on 18th Street in San Francisco's Castro neighborhood Sunday evening. In the middle of a scene, the TV turned off.  For 10 seconds, Li kept looking, waiting, not blinking through his glasses. At last, he left his stool, trashed his plate and emerged into the cool autumn night.

Leaving, he passed 48-year-old Mitch Altman, who was twiddling a matte-black plastic fob on his key chain. Altman's blue and purple hair reflected the pizza shop's neon, and he was smiling excitedly.

"We just saved him several minutes of his life," he said.

Li agreed. He said he didn't care that the TV was gone, even though he had been watching the show.

Altman's key-chain fob was a TV-B-Gone, a new universal remote that turns off almost any television. The device, which looks like an automobile remote, has just one button. When activated, it spends over a minute flashing out 209 different codes to turn off televisions, the most popular brands first.

For Altman, founder of Silicon Valley data-storage maker 3ware, the TV-B-Gone is all about freeing people from the attention-sapping hold of omnipresent television programming. The device is also providing hours of entertainment for its inventor.

At a Laundromat and cafe down the street, a lone man sorted clothes in the glow of larger-than-life bikini babes on a 60-inch Sony HDTV. A punch of the button and the screen instantly went dark. He went on folding his T-shirts, seemingly unaware of the change.

"It's always like that," Altman said. "It's so much part of the environment in the U.S. that people don't even notice when it disappears."

It is different in Hong Kong, Altman said. There, when he clicked off store TVs, everyone looked around to see who did it.

At Best Buy, neither customers nor staff responded as one set after another turned off -- Sony TVs first, then a JVC and an Apex, all from a single click. The interview was easier without competition from Pirates of the Caribbean.

Improved conversation was the motivation behind TV-B-Gone, and it's why Altman calls it the most helpful tool he's worked on. He said it compares well to the Apple video game he wrote in 1977 (which became a military training module), virtual-reality systems he helped build at VPL in 1986 (used for military research despite his and the company's explicit pacifist policies), and the hard-drive controllers he patented after starting up 3ware.

Since he left 3ware, he has spent most of his time finishing up TV-B-Gone. His equity from that firm provided the capital for the first run of 20,000 remotes.

"I was always squandering my time, energy and creativity on something that was at best benign," he said, in the suddenly quiet aisle at Best Buy. "I was always trying to get people to do something good. Some people do something for the disabled or something. But that's not really my thing, so I did this."

The idea for TV-B-Gone was born at a restaurant in the early 1990s, when Altman and his friends kept paying attention to a TV in the corner, not to one another. They chatted about how to turn off all televisions, and he wondered if it would be possible to string together a series of "power" commands.

After that, the project would have disappeared, but Altman's friends wanted the tools. He said about 50 people volunteered to help design, package and even name the TV-B-Gone. Cartoonist Nina Paley, he said, has begged for over a decade to work on the packaging.

The devices don't always work. At a pizza restaurant, a giant Samsung HDTV turned off only after a couple of tries. After a kitchen worker turned it back on, TV-B-Gone had become impotent against the blaring football game. Altman said manufacturers periodically add new codes, though he said he had never seen the device work once and then lose its effect.

Altman said he prefers to ask people to turn off TVs. The problem is places where there's a captive audience and no one is available to respond to requests, like the Laundromat or the airport. Altman said he has turned off sets at his local laundries and at airports around the Pacific Rim.

The European model, which uses different codes from the American-Asian one, was field-tested at EuroDisney, where anti-TV activist and computer programmer David Burke was waiting with his 6-year-old daughter to get on a ride called Honey I Shrunk the Kids. A wall of TVs in the waiting room showed a loop of constant Kodak ads. Burke had prototypes in his bag and made a bank of screens go off with one click.

"It fills you with naughty laughter to know you did this and other people have no idea what happened," Burke said. People around him noticed that the screens had turned off, but no one raised a fuss.

Responding to the accusation that it sounded like unaccountable power, Burke said, "You've heard about the battle for eyeballs. They're your eyeballs. You should not have your consciousness constantly invaded. Television people are getting better and better at finding ways of roping us into TV where we can't get away."

With the spread of TiVo and downloadable movies, he said, the traditional 30-second spot is dying. Now, advertisers want waiting rooms, elevators and urinals -- and they don't want anyone to be able to turn the screens off.

Representatives from Channel One and CNN's airport and waiting room networks could not be reached for comment by press time.

Altman said people who hear about TV-B-Gone start thinking about other nuisances. Friends have asked for ways to jam cell phones, shut down vehicle subwoofers and kill car alarms.

Standing on the corner of 18th and Castro, watching people staring past their beers in bars, spacing out behind the wheel at red lights and ignoring one another on the bus, it was clear that it would take more than a gadget to snap people entirely back to reality.

"What I really want," Altman said, "Is Life-B-Here."

TV-B-Gone can lead to awkward interactions. At the hipster video rental shop a clerk was watching the Yankees play the Red Sox. She faced the screen, glancing away only momentarily to help a customer as she waited for the ads to end and the ninth inning to begin. When the screen turned off, she said, "You'd better turn that back on." She said she'd like a universal remote that could change the channel at the gym, but didn't understand why anyone would want to turn a set off entirely. "I love my TV," she said.

Her co-worker, shelving DVDs in the corner, saw the key chain. A sly smile crept through his goatee. "You got any more of those?" he asked.

At Fenway Park, Derek Jeter warmed up to lead off the ninth. The TV-lover had an angry set in her jaw. And TV-B-Gone served its less-publicized purpose -- it also turns on any TV.

11/22/2004

TiVo Users to Still See Many Ads

NEW YORK (Reuters) – TiVo, maker of digital television video recorders, will next year add ways for viewers to see advertising and corporate logos even as they try to skip commercials, the company said on Wednesday.

Starting in March, most viewers who fast-forward through programs on their TiVo digital video recorder (DVR) -- a set-top box that saves shows on a built-in computer hard drive -- will see small pop-up billboards or logos related to the brands represented in some of the ads.

TiVo said it worked with more than 30 of the biggest U.S. advertisers, including auto manufacturers and Hollywood studios, in a strategic move to bolster its tiny ad unit, which generates only a fraction of the company's revenue.

TiVo spokeswoman Kathryn Kelly said the move, which will allow advertisers a chance to offer viewers contest entries and giveaways, will not affect consumers' ability to fast-forward through commercials.

"It is just another way for advertisers to show their brands in a less intrusive way than traditional advertising," she said.

Subscribers, who pay up to $13 a month for the full TiVo service, will see the change automatically through a software upgrade. Later in 2005, TiVo hopes to launch a system that lets viewers buy merchandise and take part in surveys using the buttons on their remote controls, Kelly said.

However, subscribers who receive the TiVo service via satellite provider DirecTV Group Inc. TiVo's biggest source of new customers, are not expected to see a change in their service. Unlike so-called "standalone" TiVo subscribers, who buy their boxes in retail stores, DirecTV chooses which set-top boxes and services are funneled to its users.

"DirecTV doesn't always roll out all the features that we offer," she said.

TIVO AT CROSSROADS

The advertising plans come as TiVo hits a crossroads. It has swelled to 2 million subscribers, but U.S. cable companies are starting to offer similar services at cheaper prices. Moreover, DirecTV -- controlled by Rupert Murdoch's News Corp. -- has hinted that its future may not include TiVo.

TiVo seeks to drive retail sales with enhanced features and services and boost revenue from other sources, such as advertising and audience measurement, which tracks the viewing behavior of its users.

In the past, advertisers and TV networks viewed DVRs as a threat, arguing that some devices' commercial skipping features violate copyright laws and rob them of revenues.

But DVRs are becoming a mainstream product and TiVo, which counts entertainment giants NBC, the General Electric Co. unit, and Time Warner Inc. as stakeholders, has generally chosen to partner with advertisers.

EchoStar Communications Corp.'s Dish Network, a DirecTV rival, said it does not plan to change the ad-skipping features of its DVR set-top boxes.

"We don't have any of the pop-up features that TiVo says they want to include," said spokesman Marc Lumpkin.

11/22/2004

Texas Officials Wary of Plan to Hunt by Internet

By Jeff Franks

HOUSTON (Reuters) - Hunters soon may be able to sit at their computers and blast away at animals on a Texas ranch via the Internet, a prospect that has state wildlife officials up in arms.

A controversial Web site, http://www.live-shot.com, already offers target practice with a .22 caliber rifle and could soon let hunters shoot at deer, antelope and wild pigs, site creator John Underwood said on Tuesday.

Texas officials are not quite sure what to make of Underwood's Web site, but may tweak existing laws to make sure Internet hunting does not get out of hand.

"This is the first one I've seen," said Texas Parks and Wildlife Department wildlife director Mike Berger. "The current state statutes don't cover this sort of thing."

Underwood, an estimator for a San Antonio, Texas auto body shop, has invested $10,000 to build a platform for a rifle and camera that can be remotely aimed on his 330-acre (133-hectare) southwest Texas ranch by anyone on the Internet anywhere in the world.

The idea came last year while viewing another Web site on which cameras posted in the wild are used to snap photos of animals.

"We were looking at a beautiful white-tail buck and my friend said 'If you just had a gun for that.' A little light bulb went off in my head," he said.

Internet hunting could be popular with disabled hunters unable to get out in the woods or distant hunters who cannot afford a trip to Texas, Underwood said.

Berger said state law only covers "regulated animals" such as native deer and birds and cannot prevent Underwood from offering Internet hunts of "unregulated" animals such as non-native deer that many ranchers have imported and wild pigs.

He has proposed a rule that will come up for public discussion in January that anyone hunting animals covered by state law must be physically on site when they shoot.

Berger expressed reservations about remote control hunting, but noted that humans have always adopted new technologies to hunt.

"First it was rocks and clubs, then we sharpened it and put it on a stick. Then there was the bow and arrow, black powder, smokeless power and optics," Berger said. "Maybe this is the next technological step out there."

Underwood, 39, said he will offer animal hunting as soon as he gets a fast Internet connection to his remote ranch that will enable hunters to aim the rifle quickly at passing animals.

He said an attendant would retrieve shot animals for the shooters, who could have the heads preserved by a taxidermist. They could also have the meat processed and shipped home, or donated to animal orphanages.

11/22/2004

Clear Pictures of How We Think 

By Rowan Hooper

Story location: http://www.wired.com/news/medtech/0,1286,65775,00.html

02:00 AM Nov. 20, 2004 PT

We've all had recourse to say: "My head tells me to do one thing, but my heart says do the other." Sometimes we are forced to make a decision but we feel ourselves to be pulled in opposite directions by reason and emotion.

Thanks to an innovation that has transformed the study of the mind, scientists are now able to see precisely what happens in the brain in situations like this. For the first time in history we are getting close to answering the question of whether the heart rules the head.

magnetic-resonance imaging, or fMRI.

This technique allows the measurement of the level of oxygen in the blood, and tells scientists which parts of the brain are most active. It can show, for example, the parts of the brain that operate when we fall in love and when we have food cravings. It has even recently revealed the differences in the brains of Democrats and Republicans.

But the technique also holds out the promise of answering deep questions about our most cherished human characteristics. For example, do we have an inbuilt moral sense, or do we learn what is right and wrong as we grow up? And which is stronger: emotions or logic?

Before fMRI, information about the parts of the brain involved in different tasks could only be gathered by studying people who had suffered brain damage from trauma or stroke, and seeing how their brain function changed. Now, the brains of healthy people can be scanned as they are given different tasks.

"fMRI has provided striking evidence in favor of some theories and against others," said Joshua Greene, of Princeton University's Department of Psychology. "But I don't think the real payoff has hit yet. That will come when we have successful computational theories of complex decision-making, ones that describe decision-making at the level of neural circuits."

Greene, together with Jonathan Cohen, professor of psychology at Princeton, is using fMRI to look at the factors that influence moral judgment.

To do so, the researchers scan the brains of volunteers while posing them fiendishly tricky dilemmas. For example, imagine you and your neighbors are hiding in a cellar from marauding enemy soldiers. Your baby starts to cry. If he continues, the soldiers will discover your hiding place and kill you all. The only way to save yourself and the others is to silence your baby -- by smothering him to death. What do you do?

Clearly, you would feel intense emotions, and this shows on the brain scan. But you would also be forced to make a logical assessment of the situation, and this shows up on the brain scan too. Areas involved in abstract reasoning and those that process emotions light up.

In other words, when processing a difficult and personal moral dilemma, we really are of two minds. Greene found that if the dilemma is not so personal, the reasoning part of the brain is dominant.

When a dispute exists between two sides, say in a court of law or in a territorial land claim, there is often a mediator. So too, it seems, the brain has one too. Researchers found a region called the anterior cingulate cortex, believed to be involved in mediating conflict, was highly active in brains struggling with the crying baby scenario.

Greene and colleagues showed a neurological basis for the phrase "of two minds," and that both compete for dominance. So does the heart rule the head? Answer: Sometimes. But the head doesn't give in without a fight.

And we can use fMRI to go further, and examine how we got to be the way we are. Belgian professor Guy Orban, head of the division of neurophysiology at Katholieke Universiteit Leuven, uses fMRI to tackle evolutionary questions about the brain. His experimental subjects look at rotating 3-D images while their brains are being scanned -- but unlike Greene, Orban's subjects include monkeys as well as humans.

Orban's research shows pronounced differences in the way the two species process 3-D images. Humans show activity in regions of the brain (in the visual and intraparietal cortex) that have no clear counterpart in monkeys.

"The results suggest that, as humans evolved, some portions of their brains adapted to produce specific abilities, such as controlling fine motor skills," said Orban.

So if we have evidence that human brains have evolved spatial processing abilities from monkey brains -- and it seems that we do -- could we have evolved moral abilities from our primate ancestors too?

Sarah Brosnan, of Emory University, Atlanta, has shown that the idea is plausible. She found that trained monkeys have a sense of fairness: They refuse to work if a fellow monkey doing the same job is seen to receive tastier food items as payment.

"Everything that evolves is a modified version of something else that already evolved," said Greene. "If you can trace the evolutionary history of the structures involved in a certain kind of thinking then perhaps you can make the case that the thinking in question is shaped by the creature's evolutionary history."

This kind of thinking is what led Dr. Andreas Bartels, now at the Max Planck Institute for Biological Cybernetics, Tubingen, Germany, to propose (on the basis of fMRI work) that romantic love evolved from maternal love.

Similarly, Dr. Val Curtis of the London School of Hygiene and Tropical Medicine published work earlier this year showing that our sense of disgust has evolved to protect us from disease. That sense of hygiene, said Greene, might be the basis for so-called higher senses, such as moral feelings.

Greene is currently working on this idea. "For example," he said, "we might describe the behavior of someone who takes bribes as disgusting. I think that's more than a simple, learned metaphor."

Greene believes that although cultural influences on morals are strong, an important genetic element is also present. "Much of what we think of as culturally learned or individually reasoned in moral judgment," he said, "may turn out to be driven primarily by evolutionary forces."

Everyone has heard kids in the schoolyard call each other "animals" in response to some childish comment or behavior. What the work using fMRI is doing is reminding us that we are all animals. And even our human senses and morals come from them.

11/22/2004 MAKE INCISION HERE: RFID TAG USED IN SURGERY
     The
U.S. Food and Drug Administration has approved use of radio frequency ID (RFID) tags to ensure that physicians perform the right surgery on the right patient. Manufactured by SurgiChip Inc., the radio tag is encoded with the patient's name and the site, type, and date of the surgery; the patient helps stick the adhesive-backed tag near the site of the surgery and workers in the hospital's operating room scan the tag to compare that information with the patient's chart. (AP/San Jose Merury News 19 Nov 2004)
11/22/2004

TOP TEN CYBER SECURITY TIPS

1. Use "anti-virus software" and keep it up to date.

2. Don't open emails or attachments from unknown sources. Be suspicious of any unexpected email attachments even if it appears to be from someone you know.

3. Protect your computer from Internet intruders – use "firewalls."

4. Regularly download security updates and “patches” for operating systems and other software.

5. Use hard-to-guess passwords. Mix upper case, lower case, numbers, or other characters not easy to find in a dictionary, and make sure they are at least eight characters long.

6. Back-up your computer data on disks or CDs regularly.

7. Don't share access to your computers with strangers. Learn about file sharing risks.

8. Disconnect from the Internet when not in use.

9. Check your security on a regular basis. When you change your clocks for daylight-savings time, reevaluate your computer security.

10. Make sure your family members and/or your employees know what to do if your computer becomes infected.

1. Use “anti-virus software” and keep it up to date.
Make sure you have anti-virus software on your computer! Anti-virus software is designed to protect you and your computer against known viruses so you don’t have to worry. But with new viruses emerging daily, anti-virus programs need regular updates, like annual flu shots, to recognize these new viruses. Be sure to update your anti-virus software regularly! The more often you keep it updated, say once a week, the better. Check with the web site of your anti-virus software company to see some sample descriptions of viruses and to get regular updates for your software. Stop viruses in their tracks!

2. Don’t open emails or attachments from unknown sources. Be suspicious of any unexpected email attachments even if they appear to be from someone you know.
A simple rule of thumb is that if you don't know the person who is sending you an email, be very careful about opening the email and any file attached to it. Should you receive a suspicious email, the best thing to do is to delete the entire message, including any attachment. . If you are determined to open a file from an unknown source, save it first and run your virus checker on that file, but also understand that there is still a risk. If the mail appears to be from someone you know, still treat it with caution if it has a suspicious subject line (e.g. “Iloveyou” or “Anna Kounikova”) or if it ortherwise seems suspicious (e.g., it was sent in the middle of the night). Also be careful if you receive many copies of the same message from either known or unknown sources. Finally, remember that even friends and family may accidentally send you a virus or the e-mail may have been sent from their machines without their knowledge. Such was the case with the "I Love You" virus that spread to millions of people in 2001. When in doubt, delete! If you receive an email from a trusted vendor or organization, be careful of phishing, a high-tech scam used to deceive consumers into providing personal data, including credit card numbers, etc. For information about “phishing” go to the FTC document titiled “How Not to Get Hooked By a Phishing Scam”, http://www.ftc.gov/bcp/conline/pubs/alerts/phishingalrt.pdf. The best way to make sure you’re dealing with a merchant you trust, and not a fraudster, is to initiate the contact yourself. Type the merchant’s address into your Internet browser instead of clicking on a link in an e-mail.

3. Protect your computer from Internet intruders – use “firewalls.”
Equip your computer with a firewall! Firewalls create a protective wall between your computer and the outside world. They come in two forms, software firewalls that run on your personal computer and hardware firewalls that protect a number of computers at the same time. They work by filtering out unauthorized or potentially dangerous types of data from the Internet, while still allowing other (good) data to reach your computer. Firewalls also ensure that unauthorized persons can’t gain access to your computer while you’re connected to the Internet. You can find firewall hardware and software at most computer stores and in some operating systems. Don’t let intruders in!

4. Regularly download security updates and “patches” for operating systems and other software.
Most major software companies today release updates and patches to close newly discovered vulnerabilities in their software. Sometimes bugs are discovered in a program that may allow a criminal hacker to attack your computer. Before most of these attacks occur, the software companies or vendors create free patches for you that they post on their web sites. You need to be sure you download and install the patches! Check your software vendors’ web sites regularly for new security patches or use the automated patching features that some companies offer. Ensure that you are getting patches from the correct patch update site. Many systems have been compromised this past year by installing patches obtained from bogus update sites or emails that appear to be from a vendor that provides links to those bogus sites. If you don’t have the time to do the work yourself, download and install a utility program to do it for you. There are available software programs that can perform this task for you. Stay informed!

5. Use hard-to-guess passwords. Mix upper case, lower case, numbers, or other characters not easy to find in a dictionary, and make sure they are at least eight characters long.
Passwords will only keep outsiders out if they are difficult to guess! Don’t share your password, and don’t use the same password in more than one place. If someone should happen to guess one of your passwords, you don’t want them to be able to use it in other places. The golden rules of passwords are: (1) A password should have a minimum of 8 characters, be as meaningless as possible, and use uppercase letters, lowercase letters, symbols and numbers, e.g., xk2&LP97. (2) Change passwords regularly, at least every 90 days. (3) Do not give out your password to anyone! For enhanced security, use some form of two-factor authentication. Two-factor authentication is a way to gain access by combining something you know (PIN) with something you have (token or smart card).

6. Back-up your computer data on disks or CDs regularly.
Experienced computer users know that there are two types of people: those who have already lost data and those who are going to experience the pain of losing data in the future. Back up small amounts of data on floppy disks and larger amounts on CDs. If you have access to a network, save copies of your data on another computer in the network. Many people make weekly backups of all their important data. And make sure you have your original software start-up disks handy and available in the event your computer system files get damaged. Be prepared!

7. Don’t share access to your computers with strangers. Learn about file sharing risks.
Your computer operating system may allow other computers on a network, including the Internet, to access the hard-drive of your computer in order to “share files”. This ability to share files can be used to infect your computer with a virus or look at the files on your computer if you don’t pay close attention. So, unless you really need this ability, make sure you turn off file-sharing. Check your operating system and your other program help files to learn how to disable file sharing. Don’t share access to your computer with strangers!

8. Disconnect from the Internet when not in use.
Remember that the Digital Highway is a two-way road. You send and receive information on it. Disconnecting your computer from the Internet when you’re not online lessens the chance that someone will be able to access your computer. And if you haven’t kept your anti-virus software up-to-date, or don’t have a firewall in place, someone could infect your computer or use it to harm someone else on the Internet. and help protect others: disconnect!

9. Check your security on a regular basis. When you change your clocks for daylight-savings time, reevaluate your computer security.
The programs and operating system on your computer have many valuable features that make your life easier, but can also leave you vulnerable to hackers and viruses. You should evaluate your computer security at least twice a year – do it when you change the clocks for daylight-savings! Look at the settings on applications that you have on your computer. Your browser software, for example, typically has a security setting in its preferences area. Check what settings you have and make sure you have the security level appropriate for you. Set a high bar for yourself!

10. Make sure your family members and/or your employees know what to do if your computer becomes infected.
It’s important that everyone who uses a computer be aware of proper security practices. People should know how to update virus protection software, how to download security patches from software vendors and how to create a proper password. Make sure they know these tips too!
FROM:  http://www.staysafeonline.info/sb-tips.html
If you want to take a short quiz to see how safe your computer is go to:  http://www.staysafeonline.info/home-quiz.html
11/22/2004
Reuters
Nearly 8 in 10 Greeks Own Mobile Phone -Survey

ATHENS (Reuters) - With 76 percent of Greek households owning mobile phones, interest for third-generation services is rising, the country's statistics service (NSS) said on Monday based on the findings of a recent survey.

NSS, which surveyed a sample of 4,970 people aged 16 to 74 in the first quarter, found that compared to 2003 usage of mobile phones with wireless internet access was up six percent.

It said that while 99.5 percent of Greek households own a television set, only five percent have TVs connected to a satellite dish.

The survey also showed that one in three households owns a personal computer with one in five Greeks surfing the internet in the first quarter.

NSS said 80 percent of the country's internet users turned to the web for electronic mail and chat rooms, 94 percent sought information on products and services and only 10 percent for banking transactions. Only five percent said they e-shopped.

There are four mobile phone companies in Greece.

11/22/2004
Reuters
Half of U.S. Parents Plan to Buy Videogame-Survey

Mon Nov 22,10:51 AM ET

By Ben Berkowitz

LOS ANGELES (Reuters) - Nearly half of all U.S. adults with children plan to give video games as gifts this holiday season, according to a survey conducted by the trade group representing the video game industry and released on Monday.

In total, the Entertainment Software Association said, 47 percent of adults with children plan to give a video game as a gift, and 37 percent of Americans expect to either give or receive a video game as a gift this holiday.

The ESA represents the $10 billion U.S. video game industry, which expects to have its best holiday season ever this year.

The figure was up slightly from 2002, when 36 percent of people expected to give or receive a game as a gift, the ESA said. There was no comparable survey in 2003.

More than a month before Christmas, two games -- "Halo 2" and "Grand Theft Auto: San Andreas" -- have already reached blockbuster status, selling more than 2 million units apiece in less than a week of sales.

Both those games carry "Mature" ratings, meaning they are not intended for children under age 17.

Members of Congress joined the association in urging parents to check game ratings before buying this year.

"I understand that it's easy just to grab whatever's on the shelf, but I encourage all parents to check a game's rating to make sure that what they're giving as a gift is OK to play," said Virginia Sen. George Allen in a statement.

The ESA data came from a nationwide poll of just over 1,000 people conducted by phone in October by KRC Research.

START HERE FOR QUIZ 8 ON DECEMBER 9 (THURSDAY)
12/1/04

Holidays Looking Merry for Web Retailers

By Lisa Baertlein

SAN FRANCISCO (Reuters) - It's shaping up to be a very merry holiday season for online retailers.

Web shopping got off and running for the busiest season of the year with traffic up 60 percent for the week ended Nov. 14 from the prior seven-day period, Nielsen//NetRatings said on Tuesday.

The share of Internet traffic going to shopping sites already has surpassed last year's high, set on Thanksgiving Day, Internet traffic monitoring company Hitwise said.

"As Black Friday approaches, shoppers are flocking online to research holiday gifts, comparison shop, and look at the vast array of products available," said Heather Dougherty, senior retail analyst at Nielsen//NetRatings.

Black Friday, the day after the Thursday's U.S. Thanksgiving holiday, is traditionally the biggest shopping day of the year.

U.S. consumers are expected to spend $16.7 billion online during the holiday months of November and December, an increase of 29 percent from the year-earlier period, according to research firm eMarketer.

Meanwhile, total U.S. holiday retail sales are seen rising 4.5 percent to $219.9 billion, according to the National Retail Federation.

"Online shopping appears to be occurring earlier and in greater force than last year," said Bill Tancer, vice president of research at Hitwise.

"If last year is any indication, we're likely to see weekly shopping levels increase with a peak roughly a week before Christmas," Tancer said.

Nielsen//NetRatings, an Internet audience research firm, which unveiled its sixth annual Holiday eShopping Index on Tuesday, said home and garden, books/music/video, and toys and video games led Web shopping traffic growth.

The home and garden category saw weekly traffic soar 88 percent, as sites run by Home Depot Inc. and Pottery Barn saw traffic increases of 159 percent and 97 percent, respectively.

Visits to books/music/video sites were up 87 percent, fueled in part by a 233 percent increase in visits to No. 2 online bookseller barnesandnoble.com.

The toys and video games category was up 85 percent as traffic to KBToys.com skyrocketed 276 percent and EBgames.com soared 210 percent.

Apparel, another key category for holiday sales where retailers garner a bulk of annual sales, saw a 75 percent increase as the Gap Inc.'s online traffic rose 245 percent and Lands' End increased 68 percent.

Shopping comparison/portals rounded out the five fastest growing categories in the index with a 73 percent increase. Within the category, Yahoo Shopping's traffic grew 174 percent while MySimon's jumped 133 percent.

Hitwise said that the 13 leading comparison-shopping sites claimed 5 percent of all shopping visits last week. Half of that traffic come directly from major search engines and directories like Google and Yahoo Search.

Tancer said that marked "a new era in online shopping."

"Users are becoming more sophisticated in their online purchase behaviors, clearly demonstrating the willingness to use comparison-shopping sites to find the best product at the best price," he said.

The most-visited comparison-shopping sites last week were Yahoo Shopping, Shopzilla's BizRate.com and newly public Shopping.com, according to Hitwise.

12/1/2004
High-Tech Eye to Help Blind Cross Streets

TOKYO - Equipped with a tiny camera, a high-tech device that recognizes the white stripes of a pedestrian crosswalk and reads traffic lights could tell a blind person when it's safe to cross the street, researchers say

The electronic eye, being developed at Kyoto Institute of Technology, could one day be adapted for broader use to help the blind or visually impaired get around without a walking stick or seeing-eye dog.

Tested in a lab by Tadayoshi Shioyama and Mohammad Shorif Uddin, the technology has identified crosswalks, judged the width of roads and deciphered the color of pedestrian signals.

"It's almost real-time. The response time is 3 or 4 seconds," Uddin said Wednesday.

Though a prototype isn't ready yet, Uddin said researchers hope to make a device small enough to perch on a pair of glasses. It will be run by a miniature computer that can speak verbal instructions.

The electronic eye is the latest in high-tech gadgets aimed at helping millions of blind and visually impaired people — 1.3 million legally blind in the United States alone — lead more independent lives.

Canes and other travel aids with sonar or lasers can alert the user to approaching objects. Global Positioning Systems can tell what streets, restaurants, parks and other landmarks the user is passing.

So far, the Japan-based researchers' technology has shown promise at signal lights that don't have audio cues for blind pedestrians.

Using a handheld digital video camera, Uddin filmed 196 traffic intersections in Japan. Back in the lab, a computer program examined the footage using a 3-D matrix, and correctly detected the crosswalks in all but two instances, when it signaled the presence of intersections that weren't there.

"The system fails if the white paintings on the road are not perfect," said Shioyama, who began developing systems for the blind eight years ago. He stressed that the failures didn't pose a risk to the user.

Added features are expected to alert of passing or stationary cars, and computer software that locates the traffic light and analyzes its color also has been tested, Uddin said.

The results were described last month in the journal Measurement Science and Technology, published by Britain's Institute of Physics.

Though the experiments were limited to intersections in Japan, the system would theoretically work anywhere there are striped pedestrian crosswalks and pedestrian signals, Shioyama said.

Katherine Phipps of Britain's Royal National Institute of the Blind said she hadn't heard about the researchers' work. But she welcomed "any technological developments that may be able to aid blind and partially sighted people become more independent."


12/1/2004

Online Activities and Internet Addiction

Louis Leung, Ph.D.

School of Journalism & Communication, The Chinese University of Hong Kong, Shatin, Hong Kong.

Born between 1977 and 1997, Net-generation is the first generation to grow up surrounded by home computers, video games, and the Internet. As children of the Baby Boomers, the Internet is the medium of choice for the Net-geners. Based on the assumption that Net-generation has unique characteristics, this study examined (1) how Net-geners addicted to the Internet differ from the non-addicted and (2) how these attributes, together with the seductive properties of the Internet, are related to Internet addiction. Data were gathered from a probability sample of 699 Net-geners between the ages of 16 and 24. Results show that Net-geners addicted to the Internet tend to be young female students. Being emotionally open on the Net and a heavy user of ICQ were most influential in predicting Net-geners' problematic use of the Internet. Addicted Net-geners are also strongly linked to the pleasure of being able to control the simulated world in online games. The finding reinforces previous research that "dependents" of the Internet spend most of their time in the synchronous communication environment engaging in interactive online games, chat rooms, and ICQ for pleasure-seeking or escape, while "non-dependents" use information-gathering functions available on the Internet. Furthermore, Internet addicts tend to watch television significantly less, indicating a displacement effect on traditional media use for the Net-generation.

12/1/2004

Pushing the Wrong Buttons: Men's and Women's Attitudes toward Online and Offline Infidelity

Monica Therese Whitty, PhD

School of Applied Social and Human Sciences, University of Western Sydney, Penrith South, NSW, Australia

Despite current researchers' interest in the study of online sexual addiction, there is a dearth of research available on what constitutes online infidelity. This paper attempts to redress this balance by comparing 1,117 participants' attitudes toward online and offline acts of infidelity. A factor analysis was carried out that yielded three components of infidelity: sexual infidelity, emotional infidelity, and pornography. More importantly, this study revealed that online acts of betrayal do not fall into a discrete category of their own. A MANOVA was performed and revealed a statistically significant difference on the combined dependent variables for the interaction of gender by age, age by relationship status, and Internet sexual experience. The hypotheses were, in part, supported. However, counter to what was predicted, in the main younger people were more likely to rate sexual acts as acts of betrayal than older individuals. It is concluded here that individuals do perceive some online interactions to be acts of betrayal. In contrast to some researchers' claims, it is suggested here that we do need to consider how bodies are reconstructed online. Moreover, these results have important implications for any treatment rationale for infidelity (both online and offline)  

12/1/2004

The Relationship between Internet Activities and Depressive Symptoms in a Sample of College Freshmen

Charlie Morgan, OD, MBA, MPA
Department of Sociology and Anthropology, University of Maryland, Baltimore County, Baltimore, Maryland

Shelia R. Cotten, PhD
Department of Sociology and Anthropology, University of Maryland, Baltimore County, Baltimore, Maryland

An Internet survey of college freshmen at a mid-Atlantic mid-sized university was conducted during the spring of 2002 to determine the impact of Internet activities on social support and well-being. Results obtained from the survey allow examination of the impact of amount of time performing different types of Internet activities on depressive symptoms, as measured by the Iowa version of the Center for Epidemiologic Studies Depression Scale (CES-D) via a semi-elasticity ordinary least squares regression model. Results indicate that increased e-mail and chat room/instant messaging (IM) hours are associated with decreased depressive symptoms, while increased Internet hours for shopping, playing games, or research is associated with increased depressive symptoms. The implications of these results for institutions of higher education, and Internet and health researchers are discussed.

12/1/2004

Army to deploy robots that shoot

Published: December 1, 2004, 12:23 PM PST

The Army next March will begin to deploy Talon robots from Waltham, Mass.-based Foster-Miller. The robots will be mounted with M240 or M249 machine guns, said a Foster-Miller spokesman. The units also can be mounted with a rocket launcher. Defense agencies have been testing an armed version of the Talon since 2003.

Putting guns on robotic vehicles is a natural evolution of the technology, which is being adopted to decrease risks to personnel in the field, the company said. Several robots, including the Talon and the PackBot from iRobot, have been used to conduct surveillance missions such as taking pictures inside the caves of Tora Bora, Afghanistan, during the conflict. Other robots have been mounted with "distruptors," guns that disable bombs and mines.

A robot coming next year from John Deere and iRobot will ferry supplies to and from the front, navigating its travels with little human input.

A robotic vehicle with a machine gun will essentially enable soldiers to stay in a safe area while attacking an enemy.

Unlike most robots, the machine gun-mounted Talon won't be autonomous. People will guide it via radio commands or fiber networks and then have full control over the gun.

"Driving, observing and shooting are always done with a man in the loop," the Foster-Miller spokesman said. "The labs like autonomy, but the users themselves always like to have control."

The Talon weighs about 80 pounds, travels at 5.2 miles per hour and can go about 20 miles on a battery charge. In "wake up" mode, in which the unit conducts surveillance but remains mostly dormant, a battery charge can last about a week. The Talon was used in Bosnia to dispose of grenades and during the cleanup of the World Trade Center.

The company has received more than $65 million in orders from various defense agencies.

12/6/2004

THE INTERNET GENERATION GROWS UP      

The first generation of kids to grow up with the Internet as an integral part of their lives is now reaching young adulthood, and their notions of community, work, entertainment and personal relationships are very different from their predecessors', according to observers. "Students are continuously connected to other students and friends and family in ways that older generations never would have imagined," says Steve Jones, U. of Illinois communications department chair and a senior research fellow at the Pew Internet & American Life Project. Students find their research and learning activities coordinated around the Internet, and workers use the Net to increase their job proficiency and efficiency, or to find another position. "Nowadays, a person employed at one company can be coordinating interviews via Hotmail during lunch and literally finding a new job without even leaving their desk," says a young PR agency employee who landed her job on the Net. Meanwhile, young people are also wary of the Net's downside -- its potential for fraud, stalking and the everyday threat of rumor-mongering. Still, most see the Internet as a powerful force for good, says Jones: "There is a real power there, a kind of technological power. But also I think there's a kind of intellectual power that can be harnessed. They are so curious about using these technologies, And I'd really like to be able to regularly marshal that curiosity." (AP/SiliconValley.com 5 Dec 2004) http://www.siliconvalley.com/mld/siliconvalley/10340961.htm

12/6/2004

Scientists Make Phone That Turns Into a Sunflower

AMSTERDAM (Reuters) - Scientists said on Monday they have come up with a cell phone cover that will grow into a sunflower when thrown away.  Materials company Pvaxx Research & Development, at the request of U.S.-based mobile phone maker Motorola, has come up with a polymer that looks like any other plastic, but which degrades into soil when discarded.

Researchers at the University of Warwick in Britain then helped to develop a phone cover that contains a sunflower seed, which will feed on the nitrates that are formed when the polyvinylalcohol polymer cover turns to waste.

"It's a totally biodegradable and non-toxic plastic," said Pvaxx spokesman Peter Morris.

"This is the first product that we've made public. We're working with blue chip companies and will introduce several products next year," he said, adding it would be used in electronics, horticulture, ammunition and household cleaning.

The company's new plastic, which was created over the past five years but was in development for longer, can be rigid or flexible in shape.

Some 650 million mobile phones will be sold this year, and most of them will be thrown away within two years, burdening the environment with plastics, heavy metals and chemicals. A biodegradable cover can offer some relief for nature, Warwick University said.

Motorola said it had not yet decided if it would introduce a model built with the new plastic, and that it would take until at least the second quarter of 2005 to get a commercial product.

"(To improve) the quality (of the plastic) is something we're working on," said Motorola project manager Peter Shead, adding the new plastic may be used in snap-on covers first.

Many young consumers buy cheap and interchangeable plastic covers to personalize their standard phone.

12/6/2004

Friendly Vac Robot Vacuum

In case you're the type who completely ignores headlines, you're probably wondering why there's this goofy-looking radio on the front page. For the rest of you, this so-called Friendly Vac is (yet) another line item on the ever expanding list of automated vacuuming robots. At around $2,000 it's at the higher end of the price spectrum, but it's supposed to offer the most powerful sucking action of any robotic vacuum on the market (but where do you put the coke?) It also seems fairly smart, with bump and gring  stair detection as well as surface-type scanning so it can configure its cleaning properties on the fly. Nothing revolutionary, probably, but you can never have too many robots.

12/6/2004

An Online Art Form: the Away Message

As people spend more time online — and logged into instant messaging services — it's inevitable that there are times they just can't respond. That's why the "away message" — set up to be sent automatically from someone's account — has become so popular.

In the early days, such messages were pretty basic: "showering," "at class," "eating" or "brb" (be right back). But now people are getting more creative.

Alan Danzis, a 23-year-old Web user from Hoboken, N.J., often relies on quotes from his favorite TV characters:

_ "I know you'll never love me. I know that I'm a monster. But you treat me like a man, and that's ..." (Spike from "Buffy the Vampire Slayer")

_ "Me fail English? That's umpossible." (Ralph from "The Simpsons")

The staff at AOL RED, America Online's service for teens, also sees pithy one-liners, such as:

_ "What Im Lookin For Isnt On Ebay"

_ "Beware! I shout out random facts!"

_ " Life: Priceless For everything else ... 'Dad, I need your MasterCard!'"

And Jason Elsky liked the "to do" list his 22-year-old sister, Michelle, recently used as an away message after graduating from Indiana University and moving back home with her parents:

_ 1.Get a job

2.Get a car

3.Move out of the house

4.Get a boyfriend

5.Dump the boyfriend and get a dog

12/6/2004

'E-Junk' Recycling Still in Its Infancy

NEW YORK - When Office Depot, Inc. stores ran an electronics recycling drive last summer that accepted everything from cell phones to televisions, some stores were overwhelmed by the amount of e-trash they received

Contrast that with a mobile phone recycling drive by Westchester County, N.Y., home to more than 900,000 people. It collected just 32 cell phones, which the county sold on eBay Inc. for $82.

No current figures exist for how much e-junk is recycled, but people in the industry believe it's a sliver of the total. People simply don't know where to take their e-trash, so much of it sits in drawers. The toxic materials many electronics contain, such as lead and mercury, present more obstacles.

A National Safety Council study done four years ago found that less than 10 percent of techno trash was recycled.

In part because the gadget industry is relatively young, recycling efforts tend to be scattershot: All Staples Inc. stores and some Whole Foods Market Inc. stores will take old cell phones, but few people think to take recyclables to the mall. Many cities will only pick up e-trash on scheduled hazardous waste collection days, which are often months apart.

Tech recycling now is where aluminum-can recycling was 20 years ago, said Walt Rosenberg, vice president for corporate, social and environmental responsibility at Hewlett-Packard Co.

"One of the big inhibitors is a lack of refined recycling infrastructure globally for computer equipment," he said. "Will it get there? Yes. Will it take time? Yes."

Meanwhile, outmoded computers clutter closets and busted Game Boys collect dust in basements. About 2 million tons of e-trash was generated in 2001, the last year for which numbers are available, according to estimates by the Environmental Protection Agency. That's 400 million pounds of broken Blackberries, old monitors and burned-out cell phones.

There isn't much oversight of the recycling that is done. A group at Massachusetts Institute of Technology recently developed methods for assessing electronics recyclers, using the price recyclers are paid for recovered material as a gauge of quality.

"Recycling companies will tell their customers, 'Virtually none of your material is going to a landfill,'" said Randolph E. Kirchain Jr., an assistant professor of materials science and engineering. "While we recognize that's important, we also know that not all end uses are equal. For example, it's preferable to take a pound of recovered plastic and use it to make new components than to use it as roadbed filler."

Organizations that monitor technology recyclers say some players in the industry aren't really recycling. "We estimated that the amount of stuff people think is being recycled, 60 to 80 percent of it is being dumped in containers and sent to China," said Ted Smith, executive director of the Silicon Valley Toxics Coalition.

Most cell phone recyclers simply refurbish the phones and sell them in developing markets, such as Latin America.

"These countries are ill-equipped to dispose of the phones there," said Joanna Underwood, president of Inform, Inc., a nonprofit that is pushing American companies to make phones without toxins such as beryllium and lead. In Europe, some toxic materials commonly used in electronics, such as lead, mercury and cadmium, will be banned from new equipment starting in July 2006.

Smith's organization has asked recyclers to sign a pledge, promising not to export or burn e-trash, or use prison labor to take it apart or refurbish it (as Dell Inc. did in the past).

The problem, as Smith sees it, is that the costs of recycling have not been included in the purchase of electronic equipment. His group wants to mandate that manufacturers must take back used electronic products when consumers or businesses no longer want them. This will encourage manufacturers to keep toxic materials out of electronics equipment. In the European Union, a new rule makes manufacturers of electronics gear responsible for taking it back and recycling it. A new law in California requires wireless companies to take back handsets.

Electronics manufactures "don't have the right incentives now to really focus on green design," Smith said.

Some manufacturers have made recycling part of their business — Hewlett-Packard makes its scanners with a blend of new plastic and recycled soda bottles and International Business Machines Inc. collected, refurbished and re-sold about 70,000 tons of equipment last year.

A few such efforts have been kept rather quiet.

Motorola Inc.'s Web site has a prepaid postage label to use on a mailer that can contain an old mobile phone from any manufacturer. Motorola launched the program four months ago but hasn't publicized it much.

"It's part of a multi-pronged approach to giving consumers an easy way to recycle their phones," said Chip Yager, director of channel development for Motorola PCS. "We weren't trying to drive a lot of traffic to it."

The company is also including prepaid mailers for old phones in package with new phones bought online.

Recyclers, meanwhile, are working on creative ways to bring in more material. David Beschen, president of GreenDisk in Sammamish, Wash. is working with the U.S. Postal Service on a plan to get used electronics equipment to postal processing centers in trucks that have already dropped off the day's mail.

Recyclers are seeing their volume increase. Wireless phone recycling and refurbishing company Collective Good says it takes in about eight tons of cell phones a month. Another company, ReCellular, says it processes 10,000 to 15,000 phones a day.

Green Disk's biggest day was when it took in 100 tons after a product was found to be in violation of copyright laws and a court ordered it killed. (Beschen won't say what the product was.)

Researchers are working on the next generation of recyclable personal technology. A team at the University of Warwick in England has developed compostable cell phone covers made from a biodegradable polymer, with a seed in each one.

Some recyclers find creative uses for used materials. TechCycle, in Loveland, Colo., recycles everything from scrapped robots once used in manufacturing plants to power lines to the 30,000 pounds of old monitors it processes every day.

The monitors are shipped to China, where an environmentally responsible company turns them into TVs.

Says TechCyle's Shadrach Rice: "A monitor makes a better TV than a TV does,"