NEW HOT
TOPICS START HERE FOR QUIZ #3
|
9/29/04
|
CELLPHONE
ADD-ONS OVER THE TOP
Wireless carriers are getting carried
away with
loading up their cellphones with new features --from instant messaging
to music players -- and some consumers are crying "enough already!" A
recent survey by Forrester Research indicates that only 8% of
respondents ranked video and camera features as "important" when
choosing their handset model, but cameras are now built-in on more than
80% of Motorola's new handsets. "There is a big gap between what
operators think adds value and what customers really value," says a
Capgemini analyst. A six-month study conducted by Capgemini and INSEAD,
a French business school, revealed the disconnect: 77% of respondents
from 27 European wireless carriers believed that advanced data services
were a "key factor" in remaining
competitive, but 73% of cellphone users felt just the opposite,
labeling them "unimportant." Instead, users singled out price, network
coverage, simplicity of offers and ease of paying as the critical
factors in choosing a wireless service. (Wall Street Journal 29 Sep 2004)
|
| 9/29/04 |
OPA: Online Most Favored of
All Media
By Robyn Greenspan
The
Online Publishers Association (OPA), in conjunction
with Frank N. Magid Associates, Inc., released their Generational Media
Study
today, finding the Internet has edged out TV as the medium of choice
for 18 to
54-year-olds. Further, the Internet ranks highly across generations
when
compared to more traditional forms of media.
OPA
president Michael Zimbalist called the study, the final
report in a research series primarily focused on 18 to 34-year-olds, a
"bookend on behavior and observations."
Some
45 percent of the 1,235 survey participants indicate
the Internet is their top choice for media, followed by TV at 35
percent.
Trailing much further behind are books, radio, newspapers, videos/DVDs,
video/computer games, and magazines.
"The
Internet has become pervasive," said
Zimbalist. "If you think about five years ago, it wouldn't be as easy
as
going into the park and getting Internet access. It's much different
from going
upstairs, booting up, dialing up."
An
Internet preference becomes more pronounced as the study
drills down into the generational breaks. Roughly half the youngest
survey
participants — 18 to 24-year-olds — cite the Internet as their top
choice if
they had to choose only two media for the rest of the lives; compared
to 44
percent of 25 to 34-year-olds, and 43 percent of 35 to 54-year-olds.
On
the other side of the media coin, television was the top
choice for 39 percent of 35 to 54-year-olds, compared to 37 percent of
25 to
34-year-olds, and just 28 percent of 18 to 24-year-olds.
"You
can see that across all generations, the Internet
is the medium where they are all spending more time than a year ago,"
said
Zimbalist, referring to the roughly 50 percent across the age groups
who say
they engaged in the activity more recently.
"About
80 percent of 18 to 24-year-olds regularly use
the Internet, considerably higher than any other age group," noted
Zimbalist, adding there are striking behavioral similarities across the
ages.
The
Internet outdistanced magazines for product and music
information, but fell way behind TV for viewing video. "The one thing
we
think is interesting is the head-to-head comparison. The Internet is
qualitatively as good at or better than other media," he said.
"Another
key finding," Zimbalist added, "is
the Internet has become so familiar, it is not a new medium anymore."
Survey
participants said they would turn to the Internet
first for information about products, hobbies and interests, music,
gaming, and
entertainment. "People are starting to look at the Internet as fun, not
just a purposeful utility. It kind of holds true across the ages,"
Zimbalist noted.
However,
participants report television is their primary
source for news and entertainment, but Zimbalist said the norm is for
consumers
to move back and forth between media. For example, viewers see news on
television, then look it up on the Web; or, they avoid waiting on long
lines in
stores to shop online.
These media usage observations recall findings from an April study
the OPA conducted with Greystone Communications. That ethnographic
study
revealed 18 to 34 year-olds often use media in tandem with one another,
alternating between foreground and background consumption.
While
not part of the Generational Study, Zimbalist shared
the Internet scored the lowest among the other forms of media in regard
to
attitudes about ads and whether they were noticed. "Advertisers are now
paying more attention to the quality of their creative online. We see
an uptake
in rich media."
|
10/6/2004
|
Deceptive E-Mail Could Cost Consumers $500
Million, Study Finds
Phishing could cost consumers $500 million this
year, according to a new study conducted by the Ponemon Institute, a
privacy research and watchdog organization.
The study, based on a survey of 1,335 Internet users in
the United States, finds that 76% of respondents experienced an
increase in the deceptive E-mail practices known as phishing and
spoofing. Perhaps more alarming, 70% report having unintentionally
visited a spoofed Web site, and more than 15% admit revealing sensitive
personal information in the process. Two percent claim to have
experienced direct monetary loss because of phishers.
According to a July report from the Anti-Phishing
Working Group, phishers are able to convince up to 5% of recipients to
respond to them. That month, the group reported there were 1,974 new
phishing attacks, representing a 39% increase over the previous month.
In April, research firm Gartner estimated that 57
million Americans had received phishing E-mail. Of those, it found that
1.8 million, or approximately 3%, revealed personal information, and
more than half of those experienced identity theft as a result. Gartner
put the annual cost to banks at $1.2 billion.
|
| 10/6/2004 |
28% of U.S. Adults Continue to
Inaccurately Identify Phishing Email Scams
MailFrontier™, a pioneer in email security and leading provider of
anti-spam solutions, today announced the results of an independent
national survey: 28% of U.S. adults today inaccurately
identify phishing emails. Also revealed in the study
was the surprising finding that consumers are still easily fooled by
some of the earliest, most unsophisticated phishing scams. For
example, the survey included a highly publicized PayPal phishing email
which was identified inaccurately as legitimate by 31% of respondents.
The findings generate concern over the level of consumer and business
email users’ awareness to this growing email threat. It only
takes one response to a phishing email for an individual to give away
access to their personal finances or access to a corporation’s most
confidential financial, employee and intellectual property information.
|
| 10/6/2004 |
E-Mail Phishing
Expeditions Find Many Unwary Prey
http://www.mailfrontier.com/docs/reprint_investor_business.pdf
|
| 10/6/2004 |
Can
You Sniff Out Fraud?
http://www.pcmag.com/article2/0,1759,1628414,00.asp
|
| 10/6/2004 |
Addicted Gamers Losing Their Way
Jaysen Perkins used to
spend up to six hours a day running missions with the U.S. Navy.
Until it started hurting
his social life.
And his grades.
The 16-year-old has spent
the last year coping with a video game addiction, in this case to the
military role-playing game Socom II.
"I probably noticed a
problem about a month into playing Socom," Perkins says. "There's
something about it -- I kept wanting to go back."
Jaysen's mother, Rebecca,
also noticed the change in her son.
"Jaysen would get up to
play in the middle of the night," she says. "I guess the behavior was
addictive -- he was trying to play it any way he could."
So the Perkinses turned to
Jaysen's therapist, Kim McDaniel, for help.
McDaniel, a licensed mental
health counselor, treats Jaysen along with about eight others each week
for problems related to gaming addiction at her private practice in
Kirkland, Wash.
Her most common patients
are 6-year-olds who've had trouble adjusting to other children in
school and 12-year-olds who are struggling with the transition to
middle school. She also helps adolescents like Jaysen. When parents
bring these distressed children to McDaniel, she frequently discovers a
connection to gaming.
"I often find that parents
have nothing but the best intent with their children's relationship to
technology," McDaniel says, "but there are a lot of myths out there."
One myth might be that
video games are engrossing but not addictive.
"This is an exciting form
of technology that kids really, really like," says David Walsh of the
Minneapolis-based National Institute on Media and the Family. "As a
psychologist, I understand why it's so engaging. It's Psych 101 --
stimulus and response."
And it goes beyond that.
Certainly, popular games
such as the Grand Theft Auto series and online games like Socom II and
EverQuest -- where multiple players can compete over the Internet --
are designed to engage the player, but what actually makes them
addictive?
McDaniel points to what
video game manufacturers call "the God effect."
"You're the center of the
universe" in more addictive role-playing games, McDaniel says. "Which
is very attractive for teenagers without a lot of power,
psychologically, in the world."
Parents can discern between
misuse and addiction if they notice two important telltale signs in
their children: withdrawal and isolation.
"If you're a parent and
your child is withdrawing, you might wonder if your kid is getting into
pot or cocaine," says Hilarie Cash of Internet/Computer Addiction
Services in Redmond, Wash. "The symptoms are very similar."
Cash and McDaniel are
working on a parents' guide to gaming addiction in which they outline
the symptoms to look for in young gamers -- something parents can
prevent, they say, by regulating their children's gaming time.
"It's important to have the
ground rules and the consequences clear from the get-go," says Walsh.
"The time to discuss this is not when you're trying to impose the
limits" after things have gotten out of control.
The video game industry
agrees that the onus is on parents to monitor their children's playing
time.
"Parents who supervise
their children need to make sure that [video games] are used
appropriately," says Carolyn Rauch, senior vice president of the
Entertainment Software Association, the trade group that represents
U.S. computer and video game publishers.
But gaming addiction isn't
limited to children.
According to Maressa Orzack
of Computer Addiction Services, located near Boston, adult gaming
addicts "have other issues like depression. . . . These people are
avoiding their own problems. Some of them want excitement, some of them
want relief."
Orzack also believes the
population of adult gaming addicts in the United States could be
significantly high, though exact figures are difficult to ascertain.
(The study of gaming and its effect on players is a specialized and
still-developing field.)
Liz Woolley didn't wait
around for more studies to emerge on the issue. She founded Online
Gamers Anonymous in 2002, after losing her son, Shawn, to suicide that
same year. He had become addicted to EverQuest while being treated for
depression.
Devastated and angry,
Woolley didn't know where to turn.
"I found out that [gaming
addiction] is an underground epidemic," Woolley says. "A lot of people
were going through the same thing, and there was no place to go for
help."
So Woolley turned to
Alcoholics Anonymous and adopted its 12-step program. "That was the
best support group that I knew, with a success rate," she says.
Now, according to Woolley,
the group's Web site, www.olganon.org,
gets more than 300 visits a week.
"We want people to know
that they're not alone," she says. "This can be a life-threatening
addiction and it should be taken seriously."
When it comes to younger
gamers, Kim McDaniel recommends traditional group therapy.
"For children under 10,
social skills groups are an excellent resource," she says. "For
adolescents, getting into a peer counseling group could be extremely
helpful."
Jaysen Perkins hasn't
joined traditional group therapy, but he has benefited from joining a
group -- he's been attending a church youth group with friends and
reclaiming old hobbies.
"I used to be heavy into
basketball," he says of his days before Socom. "Now I've been playing
basketball again, I've been going to high school football games. I've
been going to that youth group with friends. . . . We're trying to keep
my schedule busy."
|
| 10/6/2004 |
Campaigns
Spending Little on Web Ads
The presidential ad war
online is beginning to look more like a skirmish.
A new survey of online
advertising by President Bush (news
- web
sites)'s and Democratic challenger John F. Kerry's campaigns found
that both candidates have spent relatively little on relatively benign
ads.
The study, conducted by the
Pew Internet & American Life Project, found that the Kerry campaign
spent three times as much on Web ads as Bush in the first eight months
of this year. But the candidates' expenditures together totaled less
than $1.8 million, a pittance compared with either of their television
advertising budgets.
"This is the dog that
didn't bark," said Michael Cornfield, a senior research consultant at
Pew and author of the report. "Where are the online ads?"
The findings are
surprising, given the burgeoning number of Americans online -- more
than 100 million each month -- and the increasing number with access to
high-speed Internet connections. To be sure, both candidates' online ad
campaigns were far more extensive than anything seen during the 2000
election. But they seemed modest compared with the campaigns' efforts
in other areas of online politicking, such as Internet fundraising,
e-mail and voter profiling. "The experimentation which we see in so
many other areas of the Internet is just not going on here," Cornfield
said.
The survey, which will be
released today, also suggests that the White House contenders have very
different strategies for reaching voters online. The Bush campaign
directed many of its ads at women with children and voters in swing
states. Nine of its top 20 Web sites are based in battleground states,
including those for KPTV, a Fox television affiliate in Portland, Ore.;
El Nuevo Herald, the Miami Herald's Spanish edition; and KPHO, a
television station in Phoenix. Seven others targeted women:
Parents.com, ParentCenter.com and Ladies' Home Journal Online, among
them.
Bush's campaign spent the
bulk of its advertising dollars on its initial buy in May, for a spot
starring first lady Laura Bush. Between then and August, the report
said, his campaign spent relatively little.
The Kerry campaign, which
has focused much of its advertising on raising money, preferred sites
that reached Democrats in metropolitan areas and those of national news
organizations. The campaign's top 20 sites included those of the San
Francisco Chronicle, the Village Voice, both major Seattle newspapers
and the LA Weekly, an alternative newspaper in Los Angeles. Eight
others were major news sites, including Newsweek.com, CNN.com and
Reuters.com.
Both candidates' efforts
were supported by similar campaigns by the national parties. The
Republican National Committee (news
- web
sites) spent nearly $500,000 on the ads, while its Democratic
counterpart spent a little more than half that. Other groups that have
launched numerous television spots, such as the independent "527"
organizations, named for the section of the tax code that covers them,
have largely ignored online advertising. MoveOn.org Voter Fund was the
most aggressive of those groups, spending approximately $100,000. In
all, the report said, the candidates and parties accounted for more
than 90 percent of the estimated $2.7 million spent on presidential ads
online.
The ads were not noticeably
more negative than ones found in other media, the report said --
belying concerns that the less regulated, more difficult-to-track world
of online advertising would give rise to a parallel universe of
especially hard-hitting attacks. "Although parts of the online world
are a public 'wild West' where few standards of taste, civility, and
accuracy prevail, political advertising on the Internet has adhered to
mass media standards of political discourse," the report said.
The survey, billed as the
first systematic study of presidential ads online, is based on data
collected from more than 2,000 Web sites. It did not include "keyword"
ads placed on search engines, ads in the subscription sections of
America Online's sites or the often-biting videos candidates and the
parties post on their Web sites.
Cornfield said the
candidates and parties might ramp up their online ad campaigns. "The
closer we get to the Election Day, the harder it is to spend on
television because the ad times are locked down," he said. "There could
be a rush of online ads towards the end."
|
| START HERE FOR QUIZ 4 |
10/27/04
|
GOOGLE'S PC
SEARCH TOOL
MIGHT PROVE THE 'PERFECT SPY'
Google Desktop Search, released last
Thursday in a "beta" test phase, may prove a boon to disorganized PC
users who need assistance in finding data on their computers, but it
also has a
downside for those who use public or workplace computers. Its indexing
function
may compromise the privacy of users who share computers for such tasks
as
processing e-mail, online shopping, medical research, banking or any
activity
that requires a password. "It's clearly a very powerful tool for
locating
information on the computer," says one privacy consultant. "On the
flip side of things, it's a perfect spy program." The program, which is
currently available only for Windows PCs, automatically records any
e-mail read
through Outlook, Outlook Express or the Internet Explorer browser, and
also
saves pages viewed through IE and conversations conducted via AOL
Instant
Messenger. In addition, it finds Word, Excel and PowerPoint files
stored on the
computer.
And unlike the
built-in
cache of recent Web sites visited that's included in most browser
histories,
Google's index is permanent, although individuals can delete items
individually. Acknowledging potential privacy concerns, a Google
executive says
managers of shared computers should think twice about installing the
tool
before advanced features like password protection and multi-user
support are
available. (AP/Washington Post 19 Oct 2004)
|
| 10/27/04 |
EACH PRINTER
CARRIES UNIQUE
SIGNATURE
It turns out that
every printer leaves a
unique "intrinsic signature"
on all the
documents it
produces, enabling law enforcement officials to track down printers
used to
make bogus bank notes, fake passports or other important documents. In
a test,
a research team from Purdue University was able to
identify the
correct printer more than 90% of the time. The signature derives from
the way
different printers lay down ink in distinct bands that can be spotted
by image
processing software. "We extract mathematical features, or
measurements,
from printed letters, then we use image analysis and
pattern-recognition
techniques to identify the printer,"
says
Purdue professor Edward Delp. The research has been focused on
identifying
laserjet signatures, but the researchers are now turning their
attention to
inkjet printers as well. (BBC News 18 Oct 2004) http://news.bbc.co.uk/2/hi/technology/3753886.stm
|
| 10/27/04 |
TV-B-GONE ZAPS
INTRUSIVE
BROADCASTS
Inventor Mitch Altman has the answer for
people in airports, doctors'
offices,
restaurants and bars that feature blaring
television sets as part of the ambiance. The TV-B-Gone is a universal
remote
disguised as a tiny keychain fob that works on most televisions and
comes in
two models geared toward European TV sets or Asian-American ones. When
activated by pressing a button, the device runs through about 200
different
codes that turn off various TV models, starting with the most popular
brands
and then moving to the more obscure. One TV-B-Gone enthusiast notes,
"You've heard about the battle for eyeballs. They're your eyeballs. You
should not have your consciousness constantly invaded. Television
people are
getting better and better
Altman says
friends who've
heard about the device have approached him about other uses, such as
one that could
jam cell phones or shut down vehicle subwoofers and car alarms.
(Wired.com 19 Oct 2004) http://www.wired.com/news/culture/0,1284,65392,00.html
|
| 10/27/04 |
WHAT
WOMEN WANT (IN GAME DESIGN)
Videogaming has long
been a bastion of young male techies, but a handful of women game
designers is
hoping that will soon change. The problem, they say, is that interest
in game
design as a career path usually starts with a keen interest in playing
games --
and girls just don't play videogames as much as boys do. "It's not so
much
that women look at the industry and discard the idea," says Sheri
Graner
Ray, a senior game designer at Sony. "It's that the game industry just
never even comes up on their radar." According to NPD Group, only about
19% of videogame players are female. The key to boosting that number,
says
Nicky Robinson, director of technology at LimeLife, is to make the
games more
appealing by making the user interfaces more intuitive. "I personally
loathe interfaces that are cluttered. I've heard this as a common
complaint
from women: " In addition, some women say they'd like to see less
graphic
violence and more characters they can relate to, as well as "instant
immersion" in a game's story line. "I know I'm opening a can of
worms, but I'd like to see more romance," says an attendee at last
month's
Women's Game Conference. (New York Times 14 Oct 2004) |
| 10/27/04 |
THE ROBOTS ARE
COMING! THE
ROBOTS ARE COMING!
This week the Santa Clara Convention Center will be overrun
by a host
of swiveling, beeping, rolling attendees at RoboNexus, the first
exhibit of its
kind in the U.S. According to Dan
Kara,
editorial director of Robotic Trends, which organized the conference,
the
robotics industry is poised to move out of academia and into the
commercial
mainstream. Heartened by the success of iRobot's Roomba vacuum cleaner,
a
number of startups are beginning to address the nascent market with a
variety
of components aimed at making robot-building easier. "A number of
building
blocks are already in place for this industry to take off," says Alec
Hudnut, president of Evolution Robotics. "You have low-cost processing
power, memory, low-cost assembly. You have some infrastructure in
place."
Hudnut says what the industry needs now are standard core components,
or
sub-assembly parts, so companies can stop reinventing the wheel. His
company is
helping out with a product that turns a digital camera into a smart
camera, which
could be used at a grocery store checkout counter to ensure the checker
scans
all the items in the shopper's cart. The same system is used by Sony
for its
Aibo robotic dog. Meanwhile, RoboDynamics has build a robotic platform
called
MILO that can be customized to create robots for home security or home
health
care monitoring and Box Robotics is introducing its 912 robot platform
that
would provide a basis for hobbyists to build their own robotic
companions. But
don't get your hopes up too soon -- "We are probably 50 years away from
a
Jetsons-like humanoid robot in your kitchen washing your dishes," says
RoboDynamics CEO Fred Nikgohar. "It took the Japanese 35 years to
create a
robot that walks on two legs." (San Jose Mercury News 18 Oct 2004) http://www.siliconvalley.com/mld/siliconvalley/9948250.htm
|
| 10/27/04 |
TV ON
YOUR CELL PHONE
A new Texas Instruments chip for cell phones
will
allow viewers to watch live TV broadcasts on their handsets. Industry
analyst Neil Strother of InStat/MDR thinks that TV phones could prove
popular in mass transit systems, airports and among young consumers,
who might pay for subscriptions or pay by the minute. "We know that
Americans love TV, and if this is delivered at the right price, it will
be a winner. I think people will graze in smaller chunks -- maybe
they'll look at a weather forecast or they'll check sports reports."
(AP/USA Today 21 Oct 2004)
http://www.usatoday.com/tech/products/services/2004-10-21-talk-and-watch_x.
htm |
| 10/27/04 |
DESCENT FROM
PRIVACY: A 'SLIPPERY SLOPE'
Pam Dixon, executive director of the World
Privacy
Forum, warns: "Most consumers don't fully understand the tradeoffs
they're making with
privacy." As an example, she argues that the potential widespread
use of the VeriChip -- a tiny radio transmitter inserted under a
person's skin -- is "a nightmare situation" for privacy, because at
first workers might be
induced to wear the devices simply to get high-security jobs but that
eventually the transmitters would be much more broadly required: "All
of a sudden it becomes mandatory for certain classes of people. I just
see this as an extremely slippery slope."(Christian Science Monitor 21 Oct 2004)
http://www.christiansciencemonitor.com/2004/1021/p13s01-stct.html |
| 10/27/04 |
NUMBER
OF DOMESTIC ROBOTS TO INCREASE SEVEN-FOLD
The U.N.'s annual World Robotics Survey predicts
that the
use of robots for such domestic chores as mowing lawns and vacuuming
floors will surge sevenfold by 2007, as the result of steadily dropping
prices. Sales of window-washing and pool-cleaning robots are also set
to take off. Colin Angle of iRobot says, "We are just at a point where
robots are becoming affordable... and some of them can actually do real
work." The World Robotics Survey predicts that by the end of this
decade robots will "also assist old and handicapped people with
sophisticated interactive equipment, carry out surgery, inspect pipes
and sites that are hazardous to people, fight fire and bombs." (AP 22 Oct 2004)
http://apnews.excite.com/article/20041022/D85S6N380.html
|
| 10/27/04 |
U.S.
PASSPORTS GET CHIPPED
Beginning in January, diplomats and U.S.
State
Department employees will be issued passports containing embedded RFID
chips that will contain the individual's name, address, date and place
of birth, and a digital photo. Ordinary citizens applying for new
passports will get the high-tech version starting in the spring. Civil
liberties advocates have called the new passports a "privacy horror,"
and point out that even if the data
were encrypted (and it's not), it would still be very easy to steal.
"If 180 countries have access to the technology for reading this thing,
whether or not it is encrypted, from a security standpoint, that is a
very leaky system," says Electronic Frontier Foundation attorney Lee
Tien.
"Strictly from a technology standpoint, any reader system, even with
security, that was so widely deployed and accessible to so many people
worldwide will be subject to some very interesting compromises."
Meanwhile, a travel privacy expert says that in addition to identity
thieves, commercial travel companies, including hotels, will capture
the data when people check in or exchange currency. Intel RFID expert
Roy Want says those fears are overblown, but acknowledges some theft is
possible: "In principle someone could rig up a reader, perhaps in a
doorway you are forcing people to go through. You could read some of
these tags some of the time." (Wired.com 21 Oct 2004)
http://www.wired.com/news/privacy/0,1848,65412,00.html |
| 10/27/04 |
BRIDGING
THE DISTANCE IN DISTANCE LEARNING
Although many educators will argue that
there's
no good substitute for face-to-face contact to monitor students'
attention level, several technological solutions are available to help
teachers gauge whether learners are learning. WebEx recently debuted an
"attention
indicator" that tells the teacher whether the WebEx window is in the
foreground on the client's PC screen. And LearnLinc offers a glimpse
feature that enables the teacher not only to see, but to capture an
image of the student's desktop.
However, most instructors will agree that just because a student is
multitasking, mindlessly clicking through a solitaire game, does not
mean he or she is not listening -- studies have shown that most people
are adept at distinguishing items of particular importance in audio
streams and will snap to attention when there is useful and pertinent
information offered. Meanwhile, it's just as important that the student
be aware of the teacher's attention in order to generate the positive
feedback most of us take for granted in F2F interactions.
Unfortunately, there's "no analogue to this kind of multimodal
conversation in online learning," say authors Lisa Neal and Michael
Feldstein. "It may turn out that… the best way to compensate for a loss
of capability on the instructor's side is to increase empowerment on
the learner's side," providing them the tools, such as biofeedback
mechanisms, to monitor their own attention levels. Building on safety
systems developed by automobile companies that set off an alarm if the
driver starts to drift into another lane or fails to brake when the car
ahead decelerates, educators may adapt the technology to give students
a "wake-up call" when their attention wanders. (eLearn Magazine Oct
2004)
http://www.elearnmag.org/
|
| 10/27/04 |
CYBERSECURITY
LARGELY IGNORED BY INDIVIDUAL USERS
A new study by America Online and the
National
Cyber Security Alliance indicates that
about 80% of
home PCs are infected with spyware, but most users aren't even aware of
it. And while 85% of users had installed antivirus software, two-thirds
of those had not updated it in the past week. In addition, about 20%
had an active virus on their machines and two-thirds did not have a
firewall installed. AOL chief trust officer Tatiana Gau says the
results highlight just how vulnerable the average online user is to
malicious hackers. "No consumer would walk down the street waving a
stack of cash or leave their wallet sitting in a public place, but far
too many are doing the exact same thing online. Without basic
protections like antivirus, spyware and firewall software, consumers
are leaving their personal and financial information at risk." (CNet
News.com 24 Oct 2004)
http://news.com.com/Plague+carriers+Most+users+unaware+of+PC+infections/2100-1029_3-5423306.html |
| 10/27/04 |
ADVERTISERS
TRACK RADIO LISTENING HABITS
In 14 locations around the Washington area, a company
called MobilTrak has installed sensing devices on utility poles that
pick up the electronic signals from cars' antennas as they speed by and
record which station they're listening to. The monitoring process gives
businesses a welcome insight into the listening habits of their target
audience and helps them decide how to allocate their advertising
budget, says MobilTrak managing partner C. David Boice: "It's all about
precision marketing. It's about giving marketers real-time data about
what's happening in certain areas at certain times so they don't waste
their advertising dollars." The most enthusiastic adopters have been
car dealerships, who generally believe that 80% of their business comes
from people who live or work within 10 miles of their location. One
dealer found that the two stations he'd been investing in -- a
talk-personality station and a contemporary music station -- didn't
even rank in the top 10 for in-car radio listeners driving by his
dealership. "It was a real eye-opener," he says. Currently, MobilTrak
picks up only FM signals, but the company says it plans to introduce
technology that picks up AM and satellite station signals next spring. (Washington Post 25 Oct 2004)
|
START HERE FOR QUIZ 5
|
| 11/3/04 |
VIDEO
GAMES FOR THE VERY YOUNG
Video game makers are turning their
attention to the younger crowd -- in this case, children as young as 2
or 3 --
in an effort to meet demand and groom a new generation of players. A
report
issued last year by the Henry J. Kaiser Family Foundation indicated
that half
of all 4- to 6-year-olds had played video games -- on handheld devices,
computers or game consoles -- and a quarter reported playing several
times a
week. Of children 3 or younger, 14% had played video games. "Companies
have found that there's an untapped market with the really young kid,"
says Kaiser VP Vicky Rideout. To meet this demand, Atari is marketing a
line of
PC games for children aged 3 to 6 that come in see-through boxes and
include a small
toy, like a doll or action figure. The new market comes as a boon for
the
multibillion-dollar video game industry as it looks to expand beyond
its core
constituency -- males aged 14 to 34. And by starting the kids early, it
"helps to feed in new gamers all the time," says an executive at one
video game company. Meanwhile, an analyst with research firm NPD Group
says
that partly as a result of this shift, conventional toy sales are flat.
"If parents are spending $200, $400 and more on these things, they take
away from other things kids can have. But kids seem very happy and
content with
a computer and a couple of games." (New York Times 28 Oct 2004) |
| 11/3/04 |
GETTING INSIDE
YOUR HEAD
Brain scanning technology (long used to detect conditions such as
Alzheimer's
and autism) is now being used to understand how people make choices and
how
they react to such things as religious experiences, Coke versus Pepsi
marketing, and Democrat versus Republican political campaigns. Known as
functional magnetic resonance imaging (fMRI), brain scans measure blood
flow.
During an fMRI, active regions of the brain can be seen lighting up on
a
computer monitor, indicating either empathy or opposition to what (or
whom) the
subject is being asked to think about. But the technology is raising
strong
ethical concerns about "neuromarketing" from critics such as Gary
Ruskin of the nonprofit organization Commercial Alert: "This is a story
of
the corruption of medical research. It's a technology that should be
used to
ease human suffering, not make political propaganda more effective."
(AP/San
Jose Mercury News 28 Oct 2004) |
| 11/3/04 |
IDENTITY THEFT
SUSPECTS CAUGHT IN STING
OPERATION
"Operation Firewall" -- an
international law enforcement dragnet conducted by the U.S. Secret
Service, the
Justice and Homeland Security departments, the Royal Canadian Mounted
Police,
Europol and local police departments -- has led to the arrest of 28
individuals
on suspicion of operating Web sites created to steal, sell and forge
credit
cards and ID documents. The sites operated under names such as
Shadowcrew,
Carderplanet and Darkprofits, and were hosted on multiple Internet
servers
outside the United States.
The suspects are thought to have bought or sold about 1.7 million
stolen
information and counterfeit documents such as credit cards, driver's
licenses,
birth certificates and foreign and domestic passports. A MasterCard
security
executive familiar with the operations says, "We're talking about an
international network that has new sites popping up all the time. These
aren't
high-tech individuals. All it takes is a computer, a little bit of
knowledge,
and these guys can do a lot of damage." (Washington Post 28 Oct 2004) |
| 11/3/04 |
CRIME-FIGHTING
IN THE 21st CENTURY
Law enforcement officials have
charged a Uniontown, Pennsylvania man of killing a hunter seven years
ago and
stealing a dear the hunter had shot. The killer's only mistake was to
take the
deer and put it in his freezer. "They're claiming that I shot him and
took
his deer," the man told his wife in disbelief. He insists that he is
innocent. Police searched the man's house in March 1998 and took
venison from
his freezer, which they matched it with deer entrails found near the
victim's
body and deer blood on his hunting pants. Investigators believe it's
the first
homicide case involving deer DNA. (AP/USA TODAY 29 Oct 2004) http://www.usatoday.com/tech/science/genetics/2004-10-29-deer-dna_x.htm
|
| 11/3/04 |
Active
Internet Users By Country September 2004
By
Sean
Michael Kerner | October
29, 2004
The
overall at-home
global active Internet universe for 12 selected countries nudged up
incrementally by 1.34 percent from August 2004 to September 2004, Nielsen//NetRatings
found. The increase represents almost 4 million new active users for
the month.
The
biggest percentage
gainer in September was Spain (13.82 percent) with
just over 1
million additional active users. Italy reversed of last
month's trend
when it lost the most active uses, by posting the highest numerical
gain in
September, with almost 1.7 million active users added (an 11.33 percent
increase).
The
largest decliner on a
percentile basis was Hong Kong, which lost 7.11
percent (just over 190,000 users). The
U.S posted the largest numerical user decline, just over 1.6 million (a
1.18
percent drop). The fall in US active users returns the country to a
losing
streak posted from April through July of this year.
|
Active
Internet Users by Country, September 2004, Home
|
|
Country
|
August
2004
|
September
2004
|
Growth
%
|
Change
|
|
Australia
|
8,817,815
|
8,850,479
|
0.37%
|
32,664
|
|
Brazil
|
12,019,552
|
11,992,791
|
-0.22%
|
-26,762
|
|
France
|
14,222,597
|
15,197,078
|
6.85%
|
974,481
|
|
Germany
|
29,215,331
|
30,073,931
|
2.94%
|
858,600
|
|
Hong Kong
|
2,673,388
|
2,483,261
|
-7.11%
|
-190,127
|
|
Italy
|
14,930,690
|
16,622,066
|
11.33%
|
1,691,376
|
|
Japan
|
35,646,372
|
36,277,805
|
1.77%
|
631,433
|
|
Spain
|
7,466,380
|
8,498,602
|
13.82%
|
1,032,222
|
|
Sweden
|
4,694,397
|
4,646,457
|
-1.02%
|
-47,940
|
|
Switzerland
|
3,321,652
|
3,170,841
|
-4.54%
|
-150,812
|
|
United Kingdom
|
21,783,154
|
22,505,058
|
3.31%
|
721,903
|
|
United States
|
137,038,072
|
135,423,830
|
-1.18%
|
-1,614,242
|
|
TOTALS
|
296,829,401
|
295,742,198
|
1.34%
|
3,912,797
|
|
Source:
Nielsen//NetRatings
|
|
| 11/3/04 |
CHINA CLOSES INTERNET
CAFES
China has shut down
1,600
Internet cafes and fined operators a total of
$12
million because they allowed children play violent games or commit
other violations of the government's policies to clean up Web sites and
video
games. Investigators have inspected 1.8 million Internet cafes looking
for
unlicensed operations, has ordered 18,000 of them to "stop operation
for
rectification" of violations. The country has the world's
second-largest
population of Internet users after the United States,
with 87 million people online. Culture Ministry official Zhang Xinjian
says:
"Porn, gambling, violence and similar problems have adversely affected
the
healthy development of the Internet in China." (AP/Los Angeles Times 1 Nov 2004) |
| 11/3/04 |
Electronic Voting Machine Woes
Reported
By RACHEL KONRAD,
AP Technology Writer
FORT LAUDERDALE, Fla. - Voters
nationwide reported some 1,100 problems with electronic voting machines
on Tuesday, including trouble choosing their intended candidates.
The e-voting glitches
reported to the Election Protection Coalition, an umbrella group of
volunteer poll monitors that set up a telephone hotline, included
malfunctions blamed on everything from power outages to incompetent
poll workers.
But there were also several
dozen voters in six states — particularly Democrats in Florida — who
said the wrong candidates appeared on their touch-screen machine's
checkout screen, the coalition said.
In many cases, voters said
they intended to select John Kerry but when the computer asked them to
verify the choice it showed them instead opting for President Bush the
group said.
Ralph G. Neas, president of
People for the American Way Foundation, which helped form the
coalition, called the summary screen problem "troubling but anecdotal."
He and other voting rights
advocates said the disproportionate number of Democrats reporting such
problems was probably due to higher awareness of voter protection
coalitions.
"Overall, the problems of
outright voter intimidation and suppression have not been as great as
in the past," Neas said.
But the reports did
highlight computer scientists' concerns about touch screens, which they
say are prone to tampering and unreliable unless they produce paper
records for recounts.
Roberta Harvey, 57, of
Clearwater, Fla., said she had tried at least a half dozen times to
select Kerry-Edwards when she voted Tuesday at Northwood Presbyterian
Church.
After 10 minutes trying to
change her selection, the Pinellas County resident said she called a
poll worker and got a wet-wipe napkin to clean the touch screen as well
as a pencil so she could use its eraser-end instead of her finger.
Harvey said it took about 10 attempts to select Kerry before and a
summary screen confirmed her intended selection.
Election officials in
several Florida counties where voters complained about such problems
did not return calls Tuesday night.
A spokesoman for the
company that makes the touch-screen machines used in Pinellas, Palm
Beach and two other Florida counties, Alfie Charles of Sequoia Voting
Systems Inc., said the machines' monitors may need to be recalibrated
periodically.
The most likely reason the
summary screen showed wrong candidates was because voters pushed the
wrong part of the touch screen in the first place, Charles said.
He said poll workers are
trained to perform the recalibration whenever a voter says the touch
screen isn't sensitive enough.
"Voters will vote quickly
and they'll notice that they made an error when they get to the review
screen. The review screen is doing exactly what it needs to do —
notifying voters what selections are about to be recorded," Charles
said. "On a paper ballot, you don't get a second chance to make sure
you voted for whom you intended, and it's a strong point in favor of
these machines."
The Election Protection
Coalition received a total of 32 reports of touch-screen voters who
selected one candidate only to have another show up on the summary
screen, Cindy Cohn, legal director of the Electronic Frontier
Foundation, a coalition member.
David Dill, a Stanford
University computer scientist whose Verified Voting Foundation also
belongs to the coalition, said he wouldn't "prejudge and say the
election is going smoothly just because we have a small number of
incident reports out of the total population.
"It's not going to be until
the dust clears probably tomorrow that we have even an approximate idea
of what happened," Dill added.
|
11/3/04
|
Two Guilty in First Felony Spam
Conviction
By MATTHEW BARAKAT,
Associated Press Writer
LEESBURG, Va. - A brother
and sister who sent unsolicited junk e-mail to millions of America
Online customers were convicted Wednesday in the nation's first felony
prosecution of distributors of spam.
After returning their
verdict, jurors immediately began deliberating punishments for Jeremy
D. Jaynes, 30, and Jessica DeGroot, 28, both of the Raleigh, N.C.,
area. Each could receive jail terms for fraudulently sending junk mail.
A third defendant, Richard
Rutkowski, was acquitted. Jurors deliberated for a day and a half.
Prosecutors compared Jaynes
and DeGroot to modern-day snake-oil salesmen who used the Internet to
peddle junk like a "FedEx refund processor" that supposedly allowed
people to earn $75 an hour while working from home.
In one month alone, Jaynes
received 10,000 credit card orders, each for $39.95, for the processor.
"This was just a case of
fraud," said state prosecutor Samuel E. Fishel IV. "This is a snake-oil
salesman in a new format."
Prosecutors asked the jury
to impose a maximum sentence of 15 years in prison for Jaynes, and to
consider an unspecified prison term for his sister.
Defense lawyers asked
jurors to spare the defendants prison terms.
David Oblon, representing
Jaynes, argued that it was inappropriate for prosecutors to seek what
he called an excessive punishment, given that this is the first
prosecution under the Virginia law. He also noted that his client, a
North Carolina resident, would have been unaware of the Virginia law.
Loudoun County Circuit
Court Judge Thomas Orne has not yet ruled on an earlier motion asking
that the case be dismissed. He said during the trial that he had a hard
time allowing the prosecution of DeGroot and Rutkowski to go forward to
the jury.
The case against Rutkowski
was the weakest, said his attorney Leo Andrews Jr., "and I would think
the commonwealth would agree about that as well."
Virginia prosecuted the
case under a law that took effect last year that bars people from
sending bulk e-mail that is unsolicited and masks its origin. AOL,
which is a unit of New York-based Time Warner Inc., is based in Dulles,
Va.
Attorney General Jerry W.
Kilgore called Virginia's anti-spam law the toughest in America.
"Spam is a nuisance to
millions of Americans, but it is also a major problem for businesses
large and small because the thousands of unwanted e-mails create havoc
as they attempt to conduct business," Kilgore said in a statement.
|
START HERE FOR QUIZ 6 ALL ARTICLES
ARE NOW HERE FOR QUIZ 6
|
11/13/04
|
IRELAND TO
SILENCE MOBILES IN CINEMAS, THEATERS
Ireland's cinemas and
theatres have been given the go-ahead by the country's communications
watchdog to permit the use of mobile phone interceptors. Interceptors
will allow the creation of "quiet zones"
where the mobile phones will not ring but where calls can still be made
to emergency services or to lists of approved numbers, the
Communications Regulator said on Wednesday. (The Age 4 Nov 2004) |
11/13/04
|
U.S. Online Travel Market
to Soar
By Rob
McGann
November 10, 2004
U.S. online travel sales
are projected to reach a
year-end total of $54 billion in 2004, comprising just under a quarter
(23
percent) of all domestic travel sales, according to the latest market
forecast
by JupiterResearch.
That figure marks a 20 percent year-over-year increase above the 2003
total.
According
to Jupiter's
report, which tracks sales by major direct distributors and third
parties,
robust growth is predicted to continue through 2009, reaching a total
of $91
billion, or 33 percent of all travel purchased.
|
11/13/04
|
PluggedIn: Smart New World of
Digitoys
AMSTERDAM (Reuters) - Jes
Overmaat, a mother of five, thought she had bought a sweet
old-fashioned Teddy bear for a present, when it suddenly started
talking.
"It's tough to buy normal
toys these days. Children can't even sleep with them because of the
batteries bulging out," sighs Overmaat, also a young grandmother who
bakes her own bread and tries to avoid buying plastic toys.
Toy land is digitizing, and
the victory march of GameBoy and computer games is just the tip of the
iceberg. Enter any toy store, especially the big retail chains, and you
are met by walls of staring, talking, moving and responding dolls.
Hot sellers this holiday
season are plush kittens, cubs and pandas that need to be pampered and
bottle fed.
Four-year-old Liv from The
Hague just got a FurReal "Luv Cub" and needs to hug it to get its
attention. Her mother is fascinated by the Hasbro product and
recommends it to friends as a gift suggestion.
"They're selling extremely
well. Smart toys have really broken into the pre-school age group,"
says Val Stedham, a toy store owner in Newmarket, England.
Smart toys came onto the
market around five years ago, but Moore's Law of exponentially
increasing computer power means manufacturers can put a lot more
sensors, processors and memory into a plaything for the same amount of
money, toy retailers say.
In the upcoming winter
holiday season, when 50 percent of all toys are typically purchased, a
Pooh bear cub from Mattel-owned Fisher-Price that walks toward your
child when called sells for $25. Hasbro's FurReal plush animals start
at a mere $13, rising to $30 or $50 for more functions.
"We're pushing the
boundaries all the time. An awful lot of toys are cheaper now than they
were five or even 10 years ago," Stedham says.
VIDEO GAMES CHANGE
EVERYTHING
One reason for the $20
billion a year U.S. toy industry becoming 'smarter' is that the video
games generation is casting a shadow over traditional toys. Boys ages 5
to 12 spend more time playing video games than with each of the
traditional toy categories, market researcher NPD Group found.
Toy categories that are
being most threatened are action figures, building sets, games, puzzles
and cars. Manufacturers need to put the power of video games in
traditional toys, says analyst Michael Redmond at NPD.
Interactive toys maker
LeapFrog is one of the companies which has used the availability of
cheap computing power to create educational toys. It is one of the
reasons learning and exploration toys are the only two categories that
are not under pressure from increasing popularity of video games.
But many other toy makers
are just using technology to rev up old-style toys with some motion and
speech. Some industry watchers reckon it will only be a matter of time
before all toys will have an electronic component.
It may even help kids
prepare for the digital age.
Stirling University
professor Lydia Plowman found that 'touchable technology', such as a
soft toys, may encourage very young children to interact with computers
and even improved social interactions.
But she also found that a
child's interest in talking toys, with a vocabulary of up to 10,000
words, diminished over a relatively short period. Most children learned
little from talking toys and found they became monotonous or
irritating, she noted.
This is why some
specialized toy retailers are deeply concerned about developments in
their industry.
"You can give a 3-year-old
a toy train that moves by itself, but that doesn't support the child's
development, because it won't have to choose if the train should go
left or right at a junction," says Norien Jansen, who owns a store
Cedille in Amsterdam that specializes in wooden and educational toys
and costumes.
"Although I stock them for
older children, I discourage every young mother to buy one," Jansen
said.
|
11/17/2004
|
TELECOMMUTING
TAKES OFF AT TECH FIRMS
Thanks
to better technology, such as collaborative software applications, a
number of
technology firms are giving more workers flexibility in how -- and
where --
they do their jobs. When set up properly, telecommuting and flextime
are good
for both employers and workers, says Ellen Galinsky, president of the
Families
and Work Institute: "Providing flexibility isn't a perk. Flexible work
(options) are part of effective companies." In fact, studies on
telecommuting show that it increases workers' average productivity by
5% to
20%, says Jack Nilles, president of telecommuting consulting firm JALA
International. "Most offices are dysfunctional. Interruptions are
unbelievable," says Nilles, who adds that the number of people who work
at
least one day every couple of weeks away from the office is about 30
million
this year, up 10% from last year. IBM is a case in point: In 2001,
about a
third of IBM employees worked outside the office at least some of the
time.
That figure has climbed to 42%, says Maria Ferris, manager of work/life
and
women's initiatives at Big Blue. Still, there are challenges to
overcome: Top
on the list is ensuring that company data isn't at risk when employees
work from
home, followed by convincing managers to supervise based on results
rather than
face-time, and ensuring that remote employees feel connected. (CNet
News.com 15 Nov 2004)
|
| 11/17/2004 |
REACH
OUT AND JUST LEAVE A MESSAGE
Did
you ever want to leave a message for someone, but were afraid to call
for fear
they'd really pick up? Core Mobility of Palo Alto has developed "Voice
SMS," which allows the user to leave a voice message in someone's
e-mail
inbox or on their cell phone -- without giving the recipient a chance
to answer
live. The Voice SMS feature will debut on a new Samsung handset
available in
Sprint stores around the country. (San Jose Mercury News 17 Nov 2004) http://www.siliconvalley.com/mld/siliconvalley/10202645.htm |
| 11/17/2004 |
HEAVY
COMPUTER USE LINKED TO GLAUCOMA
Researchers
at the Toho University School of Medicine in Tokyo have found that
long hours
spent in front of a computer screen may increase the risk of glaucoma
in
near-sighted people. Glaucoma, which is caused by damage to the optic
nerve,
results in blind spots or visual impairments that can lead to
blindness. The
research is based on a study of 10,000 workers in Japan who were tested
for the
disease, with results correlated to data on how many hours were spent
on the
computer and also pre-existing visual problems, such as myopia.
Scientists said
they believe the optic nerve in myopic people might be more vulnerable
to
computer-caused stress than in normal eyes. "Computer stress is
reaching
higher levels than have ever been experienced before. In the next
decade,
therefore, it might be important for public health professionals to
show more
concern about myopia and visual field abnormalities in heavy computer
users," says the report published in the British Journal of
Ophthalmology.
(Reuters/MSNBC 16 Nov 2004) http://www.msnbc.msn.com/id/6493299
|
START HERE FOR QUIZ 7 on November 30
|
| 11/22/2004 |
Inventor Rejoices as TVs Go
Dark

Story
location: http://www.wired.com/news/culture/0,1284,65392,00.html
02:00 AM Oct. 19, 2004 PT
Sanders Li's paper plate held
nothing but a crumpled napkin. His meal finished, he lingered. His
unblinking
eyes gazed at Sex and the City on a 15-inch color TV over
the
counter at Nizario's Pizza on 18th Street in San Francisco's Castro neighborhood Sunday evening. In the
middle of a scene, the TV
turned off. For 10 seconds, Li kept looking, waiting, not
blinking through his glasses. At last, he left his stool, trashed his
plate and emerged into the cool autumn night.
Leaving, he passed 48-year-old Mitch Altman, who was
twiddling a matte-black plastic fob on his key chain. Altman's blue and
purple hair reflected the pizza shop's neon, and he was smiling
excitedly.
"We just saved him several minutes of his life," he
said.
Li agreed. He said he didn't care that the TV was gone,
even though he had been watching the show.
Altman's key-chain fob was a TV-B-Gone, a new universal remote
that turns off almost any television. The device, which looks like an
automobile remote, has just one button. When activated, it spends over
a minute flashing out 209 different codes to turn off televisions, the
most popular brands first.
For Altman, founder of Silicon Valley data-storage maker
3ware, the TV-B-Gone is all about freeing people from the
attention-sapping hold of omnipresent television programming. The
device is also providing hours of entertainment for its inventor.
At a Laundromat and cafe down the street, a lone man
sorted clothes in the glow of larger-than-life bikini babes on a
60-inch Sony HDTV. A punch of the button and the screen instantly went
dark. He went on folding his T-shirts, seemingly unaware of the change.
"It's always like that," Altman said. "It's so much part
of the environment in the U.S. that people don't even notice when it
disappears."
It is different in Hong Kong, Altman said. There, when
he clicked off store TVs, everyone looked around to see who did it.
At Best Buy, neither customers nor staff responded as
one set after another turned off -- Sony TVs first, then a JVC and an
Apex, all from a single click. The interview was easier without
competition from Pirates of the Caribbean.
Improved conversation was the motivation behind
TV-B-Gone, and it's why Altman calls it the most helpful tool he's
worked on. He said it compares well to the Apple video game he wrote in
1977 (which became a military training module), virtual-reality systems
he helped build at VPL in 1986 (used for military research despite his
and the company's explicit pacifist policies), and the hard-drive
controllers he patented after starting up 3ware.
Since he left 3ware, he has
spent
most of his time finishing up TV-B-Gone. His equity from that firm
provided the
capital for the first run of 20,000 remotes.
"I was always squandering my
time, energy and creativity on something that was at best benign," he
said, in the suddenly quiet aisle at Best Buy. "I was always trying to
get
people to do something good. Some people do something for the disabled
or
something. But that's not really my thing, so I did this."
The idea for TV-B-Gone was born
at a restaurant in the early 1990s, when Altman and his friends kept
paying
attention to a TV in the corner, not to one another. They chatted about
how to
turn off all televisions, and he wondered if it would be possible to
string
together a series of "power" commands.
After that, the project would
have disappeared, but Altman's friends wanted the tools. He said about
50
people volunteered to help design, package and even name the TV-B-Gone.
Cartoonist Nina Paley, he said, has
begged for over a decade to work on the packaging.
The devices don't always work.
At
a pizza restaurant, a giant Samsung HDTV turned off only after a couple
of
tries. After a kitchen worker turned it back on, TV-B-Gone had become
impotent
against the blaring football game. Altman said manufacturers
periodically add
new codes, though he said he had never seen the device work once and
then lose
its effect.
Altman said he prefers to ask
people to turn off TVs. The problem is places where there's a captive
audience
and no one is available to respond to requests, like the Laundromat or
the airport.
Altman said he has turned off sets at his local laundries and at
airports
around the Pacific Rim.
The European model, which uses
different codes from the American-Asian one, was field-tested at
EuroDisney, where
anti-TV activist and computer programmer David
Burke was waiting with his 6-year-old daughter to get on a ride called
Honey I Shrunk the Kids. A wall of TVs in the waiting room showed a
loop of
constant Kodak ads. Burke had prototypes in his bag and made a bank of
screens
go off with one click.
"It fills you with naughty
laughter to know you did this and other people have no idea what
happened," Burke said. People around him noticed that the screens had
turned off, but no one raised a fuss.
Responding to the accusation
that
it sounded like unaccountable power, Burke said, "You've heard about
the
battle for eyeballs. They're your eyeballs. You should not have your
consciousness constantly invaded. Television people are getting better
and
better at finding ways of roping us into TV where we can't get away."
With the spread of TiVo and
downloadable movies, he said, the traditional 30-second spot is dying.
Now,
advertisers want waiting rooms, elevators and urinals -- and they don't
want
anyone to be able to turn the screens off.
Representatives from Channel
One
and CNN's airport and waiting room networks could not be reached for
comment by
press time.
Altman said people who hear
about
TV-B-Gone start thinking about other nuisances. Friends have asked for
ways to
jam cell phones, shut down vehicle
subwoofers and kill car alarms.
Standing on the corner of 18th
and Castro, watching people staring past their beers in bars, spacing
out
behind the wheel at red lights and ignoring one another on the bus, it
was
clear that it would take more than a gadget to snap people entirely
back to
reality.
"What I really want,"
Altman said, "Is Life-B-Here."
TV-B-Gone can lead to awkward
interactions. At the hipster video rental shop a clerk
was watching the Yankees play the Red Sox. She faced the screen,
glancing away
only momentarily to help a customer as she waited for the ads to end
and the
ninth inning to begin. When the screen turned off, she said, "You'd
better
turn that back on." She said she'd like a universal remote that could
change the channel at the gym, but didn't understand why anyone would
want to
turn a set off entirely. "I love my TV," she said.
Her co-worker, shelving DVDs in
the corner, saw the key chain. A sly smile crept through his goatee.
"You
got any more of those?" he asked.
At Fenway Park, Derek Jeter warmed up to lead off the
ninth. The TV-lover had an angry set in her jaw. And TV-B-Gone served
its
less-publicized purpose -- it also turns on any TV.
|
| 11/22/2004 |
TiVo Users
to Still See Many Ads
NEW YORK (Reuters)
– TiVo, maker
of digital
television video recorders, will next year add ways for viewers to see
advertising and corporate logos even as they try to skip commercials,
the
company said on Wednesday.
Starting in
March, most viewers who fast-forward through programs
on their TiVo digital video recorder (DVR) -- a set-top box that saves
shows on
a built-in computer hard drive -- will see small pop-up billboards or
logos
related to the brands represented in some of the ads.
TiVo said
it worked with more than 30 of the biggest U.S.
advertisers, including
auto manufacturers and Hollywood studios,
in a strategic
move to bolster its tiny ad unit, which generates only a fraction of
the
company's revenue.
TiVo
spokeswoman Kathryn Kelly said the move, which will allow
advertisers a chance to offer viewers contest entries and giveaways,
will not
affect consumers' ability to fast-forward through commercials.
"It is just
another way for advertisers to show their brands
in a less intrusive way than traditional advertising," she said.
Subscribers,
who pay up to $13 a month for the full TiVo service,
will see the change automatically through a software upgrade. Later in
2005,
TiVo hopes to launch a system that lets viewers buy merchandise and
take part
in surveys using the buttons on their remote controls, Kelly said.
However,
subscribers who receive the TiVo service via satellite
provider DirecTV Group Inc. TiVo's biggest source of new customers, are
not
expected to see a change in their service. Unlike so-called
"standalone"
TiVo subscribers, who buy their boxes in retail stores, DirecTV chooses
which
set-top boxes and services are funneled to its users.
"DirecTV
doesn't always roll out all the features that we
offer," she said.
TIVO AT
CROSSROADS
The
advertising plans come as TiVo hits a crossroads. It has
swelled to 2 million subscribers, but U.S. cable
companies are
starting to offer similar services at cheaper prices. Moreover, DirecTV
--
controlled by Rupert Murdoch's News Corp. -- has hinted that its future
may not
include TiVo.
TiVo seeks
to drive retail sales with enhanced features and
services and boost revenue from other sources, such as advertising and
audience
measurement, which tracks the viewing behavior of its users.
In the
past, advertisers and TV networks viewed DVRs as a threat,
arguing that some devices' commercial skipping features violate
copyright laws
and rob them of revenues.
But DVRs
are becoming a mainstream product and TiVo, which counts
entertainment giants NBC, the General Electric Co. unit, and Time
Warner Inc.
as stakeholders, has generally chosen to partner with advertisers.
EchoStar
Communications Corp.'s Dish Network, a DirecTV rival,
said it does not plan to change the ad-skipping features of its DVR
set-top
boxes.
"We don't
have any of the pop-up features that TiVo says they
want to include," said spokesman Marc Lumpkin.
|
| 11/22/2004 |
Texas Officials
Wary of Plan
to Hunt by Internet
By Jeff
Franks
HOUSTON
(Reuters) - Hunters
soon may be able to sit at their
computers and blast away at animals on a Texas ranch via
the Internet,
a prospect that has state wildlife officials up in arms.
A
controversial Web site, http://www.live-shot.com, already offers
target practice with a .22 caliber rifle and could soon let hunters
shoot at
deer, antelope and wild pigs, site creator John Underwood said on
Tuesday.
Texas officials
are not quite
sure what to make of Underwood's Web site, but may tweak existing laws
to make
sure Internet hunting does not get out of hand.
"This is
the first one I've seen," said Texas Parks and
Wildlife Department
wildlife director Mike Berger. "The current state statutes don't cover
this sort of thing."
Underwood,
an estimator for a San Antonio, Texas auto body
shop, has
invested $10,000 to build a platform for a rifle and camera that can be
remotely aimed on his 330-acre (133-hectare) southwest Texas ranch by
anyone on the
Internet anywhere in the world.
The idea
came last year while viewing another Web site on which
cameras posted in the wild are used to snap photos of animals.
"We were
looking at a beautiful white-tail buck and my friend
said 'If you just had a gun for that.' A little light bulb went off in
my
head," he said.
Internet
hunting could be popular with disabled hunters unable to
get out in the woods or distant hunters who cannot afford a trip to Texas, Underwood
said.
Berger said
state law only covers "regulated animals"
such as native deer and birds and cannot prevent Underwood from
offering
Internet hunts of "unregulated" animals such as non-native deer that
many ranchers have imported and wild pigs.
He has
proposed a rule that will come up for public discussion in
January that anyone hunting animals covered by state law must be
physically on
site when they shoot.
Berger
expressed reservations about remote control hunting, but
noted that humans have always adopted new technologies to hunt.
"First it
was rocks and clubs, then we sharpened it and put
it on a stick. Then there was the bow and arrow, black powder,
smokeless power
and optics," Berger said. "Maybe this is the next technological step
out there."
Underwood,
39, said he will offer animal hunting as soon as he
gets a fast Internet connection to his remote ranch that will enable
hunters to
aim the rifle quickly at passing animals.
He said an
attendant would retrieve shot animals for the shooters,
who could have the heads preserved by a taxidermist. They could also
have the
meat processed and shipped home, or donated to animal orphanages.
|
| 11/22/2004 |
Clear Pictures of How We
Think
By Rowan Hooper
Story
location: http://www.wired.com/news/medtech/0,1286,65775,00.html
02:00 AM Nov. 20, 2004 PT
We've all had recourse to say:
"My head tells me to do one thing, but my heart says do the other."
Sometimes we are forced to make a decision but we feel ourselves to be
pulled
in opposite directions by reason and emotion.
Thanks to an innovation that
has
transformed the study of the mind, scientists are now able to see
precisely
what happens in the brain in situations like this. For the first time
in
history we are getting close to answering the question of whether the
heart
rules the head.
magnetic-resonance
imaging, or fMRI.
This technique allows the
measurement of the level of oxygen in the blood, and tells scientists
which
parts of the brain are most active. It can show, for example, the parts
of the
brain that operate when we fall in love
and when we have food
cravings. It has even recently revealed the differences in the brains
of
Democrats and Republicans.
But the technique also holds
out
the promise of answering deep questions about our most cherished human
characteristics. For example, do we have an inbuilt moral sense, or do
we learn
what is right and wrong as we grow up? And which is stronger: emotions
or
logic?
Before fMRI, information about
the parts of the brain involved in different tasks could only be
gathered by
studying people who had suffered brain damage from
trauma or stroke, and seeing how their brain function changed. Now, the
brains
of healthy people can be scanned as they are given different tasks.
"fMRI has provided striking
evidence in favor of some theories and against others," said Joshua
Greene, of Princeton
University's Department of Psychology. "But I don't think the real
payoff
has hit yet. That will come when we have successful computational
theories of
complex decision-making, ones that describe decision-making at the
level of
neural circuits."
Greene, together with Jonathan
Cohen,
professor of psychology at Princeton, is using fMRI to look at the
factors that
influence moral judgment.
To do so, the researchers scan
the brains of volunteers while posing them fiendishly tricky dilemmas.
For
example, imagine you and your neighbors are hiding in a cellar from
marauding
enemy soldiers. Your baby starts to cry. If he continues, the soldiers
will
discover your hiding place and kill you all. The only way to save
yourself and
the others is to silence your baby -- by smothering him to death. What
do you
do?
Clearly, you would feel intense
emotions, and this shows on the brain scan. But you would also be
forced to
make a logical assessment of the situation, and this shows up on the
brain scan
too. Areas involved in abstract reasoning and those that process
emotions light
up.
In other words, when processing
a
difficult and personal moral dilemma, we really are of two minds.
Greene found
that if the dilemma is not so personal, the reasoning part of the brain
is
dominant.
When a dispute exists between
two
sides, say in a court of law or in a territorial land claim, there is
often a
mediator. So too, it seems, the brain has one too. Researchers found a
region
called the anterior cingulate cortex, believed to be involved in
mediating
conflict, was highly active in brains struggling with the crying baby
scenario.
Greene and colleagues showed a
neurological basis for the phrase "of two minds," and that both
compete for dominance. So does the heart rule the head? Answer:
Sometimes. But
the head doesn't give in without a fight.
And we can use fMRI to go
further, and examine how we got to be the way we are. Belgian professor
Guy Orban, head of the
division of neurophysiology at Katholieke Universiteit Leuven, uses
fMRI to
tackle evolutionary questions about the brain. His experimental
subjects look
at rotating 3-D images while their brains are being scanned -- but
unlike
Greene, Orban's subjects include monkeys as well as humans.
Orban's research shows
pronounced
differences in the way the two species process 3-D images. Humans show
activity
in regions of the brain (in the visual and intraparietal cortex) that
have no
clear counterpart in monkeys.
"The results suggest that,
as humans evolved, some portions of their brains adapted to produce
specific
abilities, such as controlling fine motor skills," said Orban.
So if we have evidence that
human
brains have evolved spatial processing abilities from monkey brains --
and it
seems that we do -- could we have evolved moral abilities from our
primate
ancestors too?
Sarah Brosnan, of
Emory University, Atlanta, has shown that the idea is plausible. She
found that
trained monkeys have a sense
of fairness: They refuse to work if a fellow monkey doing the same job
is seen
to receive tastier food items as payment.
"Everything that evolves is
a modified version of something else that already evolved," said
Greene.
"If you can trace the evolutionary history of the structures involved
in a
certain kind of thinking then perhaps you can make the case that the
thinking
in question is shaped by the creature's evolutionary history."
This kind of thinking is what
led
Dr. Andreas Bartels, now at the Max Planck Institute for Biological
Cybernetics,
Tubingen, Germany, to propose (on the basis of fMRI work) that romantic
love evolved
from maternal love.
Similarly, Dr. Val Curtis of
the London School of Hygiene and Tropical
Medicine published work earlier this year showing that our sense of
disgust
has evolved to protect us from disease. That sense of hygiene, said
Greene,
might be the basis for so-called higher senses, such as moral feelings.
Greene is currently working on
this idea. "For example," he said, "we might describe the
behavior of someone who takes bribes as disgusting. I think that's more
than a
simple, learned metaphor."
Greene believes that although
cultural influences on morals are strong, an important genetic element
is also
present. "Much of what we think of as culturally learned or
individually
reasoned in moral judgment," he said, "may turn out to be driven
primarily by evolutionary forces."
Everyone has heard kids in the
schoolyard call each other "animals" in response to some childish
comment or behavior. What the work using fMRI is doing is reminding us
that we are
all animals. And even our human senses and morals come from them.
|
| 11/22/2004 |
MAKE INCISION
HERE: RFID TAG USED IN SURGERY
The U.S.
Food and Drug Administration has approved use of radio frequency ID
(RFID) tags to ensure that physicians perform the right surgery on the
right patient. Manufactured by SurgiChip Inc., the radio tag is encoded
with the patient's name and the site, type, and date of the surgery;
the patient helps stick the adhesive-backed tag near the site of the
surgery and workers in the hospital's operating room scan the tag to
compare that information with the patient's chart. (AP/San Jose Merury
News 19 Nov 2004)
|
| 11/22/2004 |
TOP TEN CYBER SECURITY TIPS
1. Use "anti-virus software" and keep
it up to date.
2. Don't open emails or attachments from
unknown sources. Be suspicious of any unexpected email attachments even
if it appears to be from someone you know.
3. Protect your computer from Internet
intruders – use "firewalls."
4. Regularly download security updates and
“patches” for operating systems and other software.
5. Use hard-to-guess passwords. Mix upper
case, lower case, numbers, or other characters not easy to find in a
dictionary, and make sure they are at least eight characters long.
6. Back-up your computer data on disks or CDs
regularly.
7. Don't share access to your computers with
strangers. Learn about file sharing risks.
8. Disconnect from the Internet when not in
use.
9. Check your security on a regular basis.
When you change your clocks for daylight-savings time, reevaluate your
computer security.
10. Make sure your family members and/or your
employees know what to do if your computer becomes infected.
1. Use “anti-virus software” and keep it
up to date.
Make sure you have anti-virus software on your computer! Anti-virus
software is designed to protect you and your computer against known
viruses so you don’t have to worry. But with new viruses emerging
daily, anti-virus programs need regular updates, like annual flu shots,
to recognize these new viruses. Be sure to update your anti-virus
software regularly! The more often you keep it updated, say once a
week, the better. Check with the web site of your anti-virus software
company to see some sample descriptions of viruses and to get regular
updates for your software. Stop viruses in their tracks!
2. Don’t open emails or attachments from
unknown sources. Be suspicious of any unexpected email attachments even
if they appear to be from someone you know.
A simple rule of thumb is that if you don't know the person who is
sending you an email, be very careful about opening the email and any
file attached to it. Should you receive a suspicious email, the best
thing to do is to delete the entire message, including any attachment.
. If you are determined to open a file from an unknown source, save it
first and run your virus checker on that file, but also understand that
there is still a risk. If the mail appears to be from someone you know,
still treat it with caution if it has a suspicious subject line (e.g.
“Iloveyou” or “Anna Kounikova”) or if it ortherwise seems suspicious
(e.g., it was sent in the middle of the night). Also be careful if you
receive many copies of the same message from either known or unknown
sources. Finally, remember that even friends and family may
accidentally send you a virus or the e-mail may have been sent from
their machines without their knowledge. Such was the case with the "I
Love You" virus that spread to millions of people in 2001. When in
doubt, delete! If you receive an email from a trusted vendor or
organization, be careful of phishing, a high-tech scam used to deceive
consumers into providing personal data, including credit card numbers,
etc. For information about “phishing” go to the FTC document titiled
“How Not to Get Hooked By a Phishing Scam”,
http://www.ftc.gov/bcp/conline/pubs/alerts/phishingalrt.pdf. The best
way to make sure you’re dealing with a merchant you trust, and not a
fraudster, is to initiate the contact yourself. Type the merchant’s
address into your Internet browser instead of clicking on a link in an
e-mail.
3. Protect your computer from Internet
intruders – use “firewalls.”
Equip your computer with a firewall! Firewalls create a protective wall
between your computer and the outside world. They come in two forms,
software firewalls that run on your personal computer and hardware
firewalls that protect a number of computers at the same time. They
work by filtering out unauthorized or potentially dangerous types of
data from the Internet, while still allowing other (good) data to reach
your computer. Firewalls also ensure that unauthorized persons can’t
gain access to your computer while you’re connected to the Internet.
You can find firewall hardware and software at most computer stores and
in some operating systems. Don’t let intruders in!
4. Regularly download security updates
and “patches” for operating systems and other software.
Most major software companies today release updates and patches to
close newly discovered vulnerabilities in their software. Sometimes
bugs are discovered in a program that may allow a criminal hacker to
attack your computer. Before most of these attacks occur, the software
companies or vendors create free patches for you that they post on
their web sites. You need to be sure you download and install the
patches! Check your software vendors’ web sites regularly for new
security patches or use the automated patching features that some
companies offer. Ensure that you are getting patches from the correct
patch update site. Many systems have been compromised this past year by
installing patches obtained from bogus update sites or emails that
appear to be from a vendor that provides links to those bogus sites. If
you don’t have the time to do the work yourself, download and install a
utility program to do it for you. There are available software programs
that can perform this task for you. Stay informed!
5. Use hard-to-guess passwords. Mix
upper case, lower case, numbers, or other characters not easy to find
in a dictionary, and make sure they are at least eight characters long.
Passwords will only keep outsiders out if they are difficult to guess!
Don’t share your password, and don’t use the same password in more than
one place. If someone should happen to guess one of your passwords, you
don’t want them to be able to use it in other places. The golden rules
of passwords are: (1) A password should have a minimum of 8 characters,
be as meaningless as possible, and use uppercase letters, lowercase
letters, symbols and numbers, e.g., xk2&LP97. (2) Change passwords
regularly, at least every 90 days. (3) Do not give out your password to
anyone! For enhanced security, use some form of two-factor
authentication. Two-factor authentication is a way to gain access by
combining something you know (PIN) with something you have (token or
smart card).
6. Back-up your computer data on disks
or CDs regularly.
Experienced computer users know that there are two types of people:
those who have already lost data and those who are going to experience
the pain of losing data in the future. Back up small amounts of data on
floppy disks and larger amounts on CDs. If you have access to a
network, save copies of your data on another computer in the network.
Many people make weekly backups of all their important data. And make
sure you have your original software start-up disks handy and available
in the event your computer system files get damaged. Be prepared!
7. Don’t share access to your computers
with strangers. Learn about file sharing risks.
Your computer operating system may allow other computers on a network,
including the Internet, to access the hard-drive of your computer in
order to “share files”. This ability to share files can be used to
infect your computer with a virus or look at the files on your computer
if you don’t pay close attention. So, unless you really need this
ability, make sure you turn off file-sharing. Check your operating
system and your other program help files to learn how to disable file
sharing. Don’t share access to your computer with strangers!
8. Disconnect from the Internet when not
in use.
Remember that the Digital Highway is a two-way road. You send and
receive information on it. Disconnecting your computer from the
Internet when you’re not online lessens the chance that someone will be
able to access your computer. And if you haven’t kept your anti-virus
software up-to-date, or don’t have a firewall in place, someone could
infect your computer or use it to harm someone else on the Internet.
and help protect others: disconnect!
9. Check your security on a regular
basis. When you change your clocks for daylight-savings time,
reevaluate your computer security.
The programs and operating system on your computer have many valuable
features that make your life easier, but can also leave you vulnerable
to hackers and viruses. You should evaluate your computer security at
least twice a year – do it when you change the clocks for
daylight-savings! Look at the settings on applications that you have on
your computer. Your browser software, for example, typically has a
security setting in its preferences area. Check what settings you have
and make sure you have the security level appropriate for you. Set a
high bar for yourself!
10. Make sure your family members
and/or your employees know what to do if your computer becomes infected.
It’s important that everyone who uses a computer be aware of proper
security practices. People should know how to update virus protection
software, how to download security patches from software vendors and
how to create a proper password. Make sure they know these tips too!
FROM: http://www.staysafeonline.info/sb-tips.html
If you want to take a short quiz to see how safe your computer is go
to: http://www.staysafeonline.info/home-quiz.html
|
11/22/2004
|
Nearly 8 in 10 Greeks Own
Mobile Phone -Survey
ATHENS (Reuters) - With
76 percent of Greek households owning mobile phones, interest for
third-generation services is rising, the country's statistics service
(NSS) said on Monday based on the findings of a recent survey.
NSS, which surveyed a
sample of 4,970 people aged 16 to 74 in the first quarter, found that
compared to 2003 usage of mobile phones with wireless internet access
was up six percent.
It said that while
99.5 percent of Greek households own a television set, only five
percent have TVs connected to a satellite dish.
The survey also
showed that one in three households owns a personal computer with one
in five Greeks surfing the internet in the first quarter.
NSS said 80 percent
of the country's internet users turned to the web for electronic mail
and chat rooms, 94 percent sought information on products and services
and only 10 percent for banking transactions. Only five percent said
they e-shopped.
There are four mobile
phone companies in Greece.
|
|
11/22/2004
|
Half of U.S. Parents Plan
to Buy Videogame-Survey
By Ben
Berkowitz
LOS ANGELES (Reuters) - Nearly half of all U.S. adults with children plan to give
video games as gifts this holiday season, according to a survey
conducted by the trade group representing the video game industry and
released on Monday.
In total, the
Entertainment Software Association said, 47 percent of adults with
children plan to give a video game as a gift, and 37 percent of
Americans expect to either give or receive a video game as a gift this
holiday.
The ESA represents
the $10 billion U.S. video game industry, which expects to have its
best holiday season ever this year.
The figure was up
slightly from 2002, when 36 percent of people expected to give or
receive a game as a gift, the ESA said. There was no comparable survey
in 2003.
More than a month
before Christmas, two games -- "Halo 2" and "Grand Theft Auto: San
Andreas" -- have already reached blockbuster status, selling more than
2 million units apiece in less than a week of sales.
Both those games
carry "Mature" ratings, meaning they are not intended for children
under age 17.
Members of Congress
joined the association in urging parents to check game ratings before
buying this year.
"I understand that
it's easy just to grab whatever's on the shelf, but I encourage all
parents to check a game's rating to make sure that what they're giving
as a gift is OK to play," said Virginia Sen. George Allen in a
statement.
The ESA data came
from a nationwide poll of just over 1,000 people conducted by phone in
October by KRC Research.
|
|
START HERE FOR QUIZ 8 ON DECEMBER 9 (THURSDAY)
|
12/1/04
|
Holidays
Looking Merry for Web Retailers
By Lisa
Baertlein
SAN
FRANCISCO (Reuters)
- It's
shaping up to be a
very merry holiday season for online retailers.
Web
shopping got off and running for the busiest season of the
year with traffic up 60 percent for the week ended Nov. 14 from the
prior
seven-day period, Nielsen//NetRatings said on Tuesday.
The share
of Internet traffic going to shopping sites already has
surpassed last year's high, set on Thanksgiving Day, Internet traffic
monitoring company Hitwise said.
"As Black
Friday approaches, shoppers are flocking online to
research holiday gifts, comparison shop, and look at the vast array of
products
available," said Heather Dougherty, senior retail analyst at
Nielsen//NetRatings.
Black
Friday, the day after the Thursday's U.S. Thanksgiving
holiday, is traditionally the biggest shopping day of the year.
U.S. consumers
are expected
to spend $16.7 billion online during the holiday months of November and
December, an increase of 29 percent from the year-earlier period,
according to
research firm eMarketer.
Meanwhile,
total U.S. holiday
retail sales
are seen rising 4.5 percent to $219.9 billion, according to the
National Retail
Federation.
"Online
shopping appears to be occurring earlier and in
greater force than last year," said Bill Tancer, vice president of
research at Hitwise.
"If last
year is any indication, we're likely to see weekly
shopping levels increase with a peak roughly a week before Christmas,"
Tancer said.
Nielsen//NetRatings,
an Internet audience research firm, which
unveiled its sixth annual Holiday eShopping Index on Tuesday, said home
and
garden, books/music/video, and toys and video games led Web shopping
traffic
growth.
The home
and garden category saw weekly traffic soar 88 percent,
as sites run by Home Depot Inc. and Pottery Barn saw traffic increases
of 159
percent and 97 percent, respectively.
Visits to
books/music/video sites were up 87 percent, fueled in
part by a 233 percent increase in visits to No. 2 online bookseller
barnesandnoble.com.
The toys
and video games category was up 85 percent as traffic to
KBToys.com skyrocketed 276 percent and EBgames.com soared 210 percent.
Apparel,
another key category for holiday sales where retailers
garner a bulk of annual sales, saw a 75 percent increase as the Gap
Inc.'s
online traffic rose 245 percent and Lands' End increased 68 percent.
Shopping
comparison/portals rounded out the five fastest growing
categories in the index with a 73 percent increase. Within the
category, Yahoo
Shopping's traffic grew 174 percent while MySimon's jumped 133 percent.
Hitwise
said that the 13 leading comparison-shopping sites claimed
5 percent of all shopping visits last week. Half of that traffic come
directly
from major search engines and directories like Google and Yahoo Search.
Tancer said
that marked "a new era in online shopping."
"Users are
becoming more sophisticated in their online
purchase behaviors, clearly demonstrating the willingness to use
comparison-shopping sites to find the best product at the best price,"
he
said.
The
most-visited comparison-shopping sites last week were Yahoo
Shopping, Shopzilla's BizRate.com and newly public Shopping.com,
according to
Hitwise.
|
12/1/2004
|
High-Tech Eye to Help
Blind Cross Streets
TOKYO - Equipped with a tiny camera, a
high-tech device that recognizes the white stripes of a pedestrian
crosswalk and reads traffic lights could tell a blind person when it's
safe to cross the street, researchers say
The electronic eye, being
developed at Kyoto Institute of Technology, could one day be adapted
for broader use to help the blind or visually impaired get around
without a walking stick or seeing-eye dog.
Tested in a lab by
Tadayoshi Shioyama and Mohammad Shorif Uddin, the technology has
identified crosswalks, judged the width of roads and deciphered the
color of pedestrian signals.
"It's almost real-time. The
response time is 3 or 4 seconds," Uddin said Wednesday.
Though a prototype isn't
ready yet, Uddin said researchers hope to make a device small enough to
perch on a pair of glasses. It will be run by a miniature computer that
can speak verbal instructions.
The electronic eye is the
latest in high-tech gadgets aimed at helping millions of blind and
visually impaired people — 1.3 million legally blind in the United
States alone — lead more independent lives.
Canes and other travel aids
with sonar or lasers can alert the user to approaching objects. Global
Positioning Systems can tell what streets, restaurants, parks and other
landmarks the user is passing.
So far, the Japan-based
researchers' technology has shown promise at signal lights that don't
have audio cues for blind pedestrians.
Using a handheld digital
video camera, Uddin filmed 196 traffic intersections in Japan. Back in
the lab, a computer program examined the footage using a 3-D matrix,
and correctly detected the crosswalks in all but two instances, when it
signaled the presence of intersections that weren't there.
"The system fails if the
white paintings on the road are not perfect," said Shioyama, who began
developing systems for the blind eight years ago. He stressed that the
failures didn't pose a risk to the user.
Added features are expected
to alert of passing or stationary cars, and computer software that
locates the traffic light and analyzes its color also has been tested,
Uddin said.
The results were described
last month in the journal Measurement Science and Technology, published
by Britain's Institute of Physics.
Though the experiments were
limited to intersections in Japan, the system would theoretically work
anywhere there are striped pedestrian crosswalks and pedestrian
signals, Shioyama said.
Katherine Phipps of
Britain's Royal National Institute of the Blind said she hadn't heard
about the researchers' work. But she welcomed "any technological
developments that may be able to aid blind and partially sighted people
become more independent."
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12/1/2004
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Online Activities and
Internet Addiction
Louis Leung,
Ph.D.
School of Journalism &
Communication, The Chinese University
of Hong Kong, Shatin, Hong
Kong.
Born between 1977 and 1997,
Net-generation is the first
generation to grow up surrounded by home computers, video games, and
the
Internet. As children of the Baby Boomers, the Internet is the medium
of choice
for the Net-geners. Based on the assumption that Net-generation has
unique
characteristics, this study examined (1) how Net-geners addicted to the
Internet differ from the non-addicted and (2) how these attributes,
together
with the seductive properties of the Internet, are related to Internet
addiction. Data were gathered from a probability sample of 699
Net-geners
between the ages of 16 and 24. Results show that Net-geners addicted to
the
Internet tend to be young female students. Being emotionally open on
the Net
and a heavy user of ICQ were most influential in predicting Net-geners'
problematic use of the Internet. Addicted Net-geners are also strongly
linked
to the pleasure of being able to control the simulated world in online
games.
The finding reinforces previous research that "dependents" of the
Internet spend most of their time in the synchronous communication
environment
engaging in interactive online games, chat rooms, and ICQ for
pleasure-seeking
or escape, while "non-dependents" use information-gathering functions
available on the Internet. Furthermore, Internet addicts tend to watch
television significantly less, indicating a displacement effect on
traditional
media use for the Net-generation.
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12/1/2004
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Pushing the Wrong
Buttons: Men's and Women's Attitudes
toward Online and Offline Infidelity
Monica Therese
Whitty, PhD
School of Applied Social and Human
Sciences, University of Western
Sydney, Penrith South,
NSW, Australia
Despite current researchers' interest
in the study of online
sexual addiction, there is a dearth of research available on what
constitutes
online infidelity. This paper attempts to redress this balance by
comparing
1,117 participants' attitudes toward online and offline acts of
infidelity. A
factor analysis was carried out that yielded three components of
infidelity:
sexual infidelity, emotional infidelity, and pornography. More
importantly,
this study revealed that online acts of betrayal do not fall into a
discrete
category of their own. A MANOVA was performed and revealed a
statistically
significant difference on the combined dependent variables for the
interaction
of gender by age, age by relationship status, and Internet sexual
experience.
The hypotheses were, in part, supported. However, counter to what was
predicted, in the main younger people were more likely to rate sexual
acts as
acts of betrayal than older individuals. It is concluded here that
individuals
do perceive some online interactions to be acts of betrayal. In
contrast to
some researchers' claims, it is suggested here that we do need to
consider how
bodies are reconstructed online. Moreover, these results have important
implications for any treatment rationale for infidelity (both online
and
offline)
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12/1/2004
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The Relationship between
Internet Activities and Depressive
Symptoms in a Sample of College Freshmen
Charlie Morgan, OD, MBA, MPA
Department of Sociology and Anthropology, University
of Maryland, Baltimore
County, Baltimore,
Maryland
Shelia
R. Cotten, PhD
Department of Sociology and Anthropology, University
of Maryland, Baltimore
County, Baltimore,
Maryland
An Internet survey of college freshmen
at a mid-Atlantic
mid-sized university was conducted during the spring of 2002 to
determine the
impact of Internet activities on social support and well-being. Results
obtained from the survey allow examination of the impact of amount of
time
performing different types of Internet activities on depressive
symptoms, as
measured by the Iowa version of the Center for Epidemiologic Studies
Depression
Scale (CES-D) via a semi-elasticity ordinary least squares regression
model.
Results indicate that increased e-mail and chat room/instant messaging
(IM)
hours are associated with decreased depressive symptoms, while
increased
Internet hours for shopping, playing games, or research is associated
with
increased depressive symptoms. The implications of these results for
institutions of higher education, and Internet and health researchers
are
discussed.
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| 12/1/2004 |
Army to deploy robots that shoot
Published: December 1, 2004, 12:23 PM PST
The Army next March will begin to deploy Talon robots
from Waltham, Mass.-based Foster-Miller. The robots will be mounted
with M240 or M249 machine guns, said a Foster-Miller spokesman. The
units also can be mounted with a rocket launcher. Defense agencies have
been testing an armed version of the Talon since 2003.
Putting guns on robotic vehicles is a natural evolution
of the technology, which is being adopted to decrease risks to
personnel in the field, the company said. Several robots, including the
Talon and the PackBot from iRobot, have been used to conduct
surveillance missions such as taking pictures inside the caves of Tora
Bora, Afghanistan, during the conflict. Other robots have been mounted
with "distruptors," guns that disable bombs and mines.
A robot coming next year from John Deere and iRobot will
ferry supplies to and from the front, navigating its travels with
little human input.
A robotic vehicle with a machine gun will essentially
enable soldiers to stay in a safe area while attacking an enemy.
Unlike most robots, the machine gun-mounted Talon won't
be autonomous. People will guide it via radio commands or fiber
networks and then have full control over the gun.
"Driving, observing and shooting are always done with a
man in the loop," the Foster-Miller spokesman said. "The labs like
autonomy, but the users themselves always like to have control."
The Talon weighs about 80 pounds, travels at 5.2 miles
per hour and can go about 20 miles on a battery charge. In "wake up"
mode, in which the unit conducts surveillance but remains mostly
dormant, a battery charge can last about a week. The Talon was used in
Bosnia to dispose of grenades and during the cleanup of the World Trade
Center.
The company has received more than $65 million in orders
from various defense agencies.
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